Oh yeah, about the bigger objects, Level 3 is impossible to beat because the big objects get in the way a lot. Maybe the quantity should be lower for stuff like level 3. Also, different objects should give different values (bigger objects will give more size) along with the cm having a decimal point. My idea is spawn big cylinders for level 3, big beige cubes for level 5, and big teal cubes for level 6.
nonnyjonny
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This is better but can you maybe update the physics? My friend made a very detailed presentation about the physics in how a Katamari game should be made. https://drive.google.com/file/d/1geX4Rdcf_HEt5saDpMdXNQkKZtZFgAre/view?usp=shari... Another thing to add could be more levels in the future with a Level 3 vs mode in the city or something with islands. Good luck.
Here's the big problem with the game. Objects fall out when you just touch a big object. What it should be is that depending on how hard you hit an object or wall, a certain amount of objects fall out. Touching an object should not cause objects to fall off. You should maybe learn from Katamari Damacy's bumping mechanic and fix this issue.
Anyone who wants to help can join this server. https://discord.gg/FjWbzK66WM
This is a great game so far. The next update should have music and add meters into the game. (100cm = 1m) Maybe more objects and progress and a timer as well with a cousin rolling it. Also, when I get very big, I am not able to roll up the tiny things. Maybe add something where if the katamari is under a tiny object, you should automatically roll it up?

Uh oh...
I decided to make Melodii's sprites as if they were in the Food Court level from Parappa The Rapper 2. See it