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A member registered May 30, 2020 · View creator page →

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very generous!

sorry. i don't have a mac, so i have no idea how to fix it

the whole theming for this game was really creative and i liked it a lot even if i don't understand music theory and how it translates into the enemies and weapons in the game.

the presentation was really good to, all the enemies looked really animated and expressive (although as others have mentioned, the blur effect is a bit extreme). the music and sound effects were also really nice and i loved how they were incorporated into the game's theme.

i also enjoyed the constantly switching weapons. though i honestly didn't notice a difference for most of the modifiers, maybe they could have been made more extreme. i also found it hard to aim, i think due to the perspective and the really long cursor. maybe it would be better if instead of a cursor, there was a glowing circle on the ground that shows where you're shooting.

but yeah, this was great. you did a fantastic job

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i like the double jump mechanic, and i think there's potential for some really cool gameplay where you launch yourself really fast

that said, the game was kind of hard to play. i'm not 100% sure if it was due to lag, or a motion blur, but turning the camera kind of made my head hurt. i also found the movement sort of unreliable, sometimes i would just launch almost straight up, i wish you had more control over the angle. maybe it's just skill issue though

having you're actions on dice and strategizing around which set of dice to use is a really interesting concept. also the casino looks pretty nice.

i did find the game hard to understand. you can't see how much health cards have (unless you're doing an attack that targets a specific card), or how much damage they do, or how much health you have. i also felt that none of the battles really forced you to change your strategy since all the enemies were very similar. i kinda just clicked on the two dice i thought were the best over and over.

that said, i really like this concept for the battle system, and would love to see it expanded.

i really like the art and effects

though, i wish the negative objects for low rolls were more impactful. on my first run, i was purposely trying to go for low rolls because i didn't read the instructions and thought high rolls were bad. despite this, i still survived until turn ~380 because even the stones really aren't that bad unless you let them accumulate for literally hundreds of turns. also minor bug: i'm pretty sure when you roll a die right, it rolls as if you had turned it left

still, i really like this concept even if i had problems with the implementation. i'd love to see it fleshed out more. good job :)

too hard i couldn't make the jump into the penis room :(

very nice puzzle game

although level 5 won't complete even with all 3 holes connected, which i could play the rest

very fun game

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i played a visual novel and enjoyed it, my reality is falling apart

very cool game. i would suggest making the timer larger and clearer though, i spent like a minute not understanding why i was dying because i didn't see it. but i had a lot of fun, nice job


it doesn't load for me :(


there's no jump buffering or coyote so the controls are kind of bad when  you're on the ground, i'll probably fix it in a post jam version

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i've been using this for my game, very nice program. i really like how it you can have two tools selected at the same time with the left and right mouse buttons. i do have some suggestions however:

  1. it would be really nice to be able to click and drag frames around on the timeline (even better if you could also select multiple frames by shift clicking). working with animations longer a few frames feels quite unwieldy right now. 
  2. i wish there was an option to sync options between both the left and right tools (mirroring, pixel perfect, size, etc).
  3. it would be useful if the pixel indicator was mirrored so you can get a better sense of the symmetry

also, is there some sort of development timeline somewhere for future planned features?

awesome game

good game

very cool and fun game

that is all