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the whole theming for this game was really creative and i liked it a lot even if i don't understand music theory and how it translates into the enemies and weapons in the game.

the presentation was really good to, all the enemies looked really animated and expressive (although as others have mentioned, the blur effect is a bit extreme). the music and sound effects were also really nice and i loved how they were incorporated into the game's theme.

i also enjoyed the constantly switching weapons. though i honestly didn't notice a difference for most of the modifiers, maybe they could have been made more extreme. i also found it hard to aim, i think due to the perspective and the really long cursor. maybe it would be better if instead of a cursor, there was a glowing circle on the ground that shows where you're shooting.

but yeah, this was great. you did a fantastic job

Thank you so much! Yeah, I've definitely learned to make options to either reduce or disable things like the depth of field effect. In regards to the modifiers, we'll definitely follow what you said and try to see what else we can do with them to be more interesting; possibly we tried a bit too hard to keep them true to what they actually do in music lol. Aiming was something that was mostly personal preference, thanks for letting me know and I'll definitely consider more accessibility options for future projects. Thank you again for playing!