You can listen to the full version of the soundtrack here :)
https://www.youtube.com/watch?v=xUDRP6fBBd8
Nomagician • Music & SFX
Creator of
Recent community posts
Extremely impressive execution of the momentum concept
The aesthetics are top tier: art direction, shaders, UI graphics, music and sfx work all incredible!
Sometimes could not manage to get up, falling particles kept appearing had to move out of the spot
One time the movement got stuck after being hit by the barrel right in this spot:
The last scene controls were more complicated to use and that made the ending very anticlimactic for me unfortunately(but maybe that's the point?)
I'm not sure if the pizza slices had any impact on gameplay other than making you more sober, but I wish there was a point in actually eating them instead of being punished for it, some sort of positive trade off for making you more sober.
It was very fun, the most polished and stylish game I have played in this game jam so far!
Would love to see a fully fleshed out game with these vibes
Yes, exactly!
The 4th level was all about teaching that, you need to dash multiple times while you keep gliding.
First time we hear about audio issues, was the volume just low or sound was not working at all?
We would have loved to implement a menu with audio settings if we had a bit more time for sure.
Thanks for playing!
Pretty cool aesthetics and solid gameplay.
Sliding felt nice, I just wish it was used more in your favour and not something you need to fight against.
Level 4 "was rigged from the start"
Nice choice of music!
The jump sound was not pleasant to keep hearing over and over.(I would suggest using a softer sound and an AudiostreamRandomizer with Random Pitch variation)
Overall cute, little game that becomes challenging at the end!
One of the best demos I played on Itch!
It plays very well, the game feel is AAA level!
It feels very polished and the level design is superb
At some points I missed a little bit more story or dialogue.
Maybe the one liners that are exchanged for the points don't feel memorable or satisfying enough. At some point I gave up on collecting the "points" cause I did not see a reason of going into more trouble just not get rewarded properly, so to speak
The gameplay and atomosphere are fantastic, this is very well made
It has a lot of potential for becoming a hit
How long have you been working on it? Do you have an approximate release time?




