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Extremely impressive execution of the momentum concept
The aesthetics are top tier: art direction, shaders, UI graphics, music and sfx work all incredible!

Sometimes could not manage to get up, falling particles kept  appearing had to move out of the spot
One time the movement got stuck after being hit by the barrel right in this spot:

The last scene controls were more complicated to use and that made the ending very anticlimactic for me unfortunately(but maybe that's the point?)

I'm not sure if the pizza slices had any impact on gameplay other than making you more sober, but I wish there was a point in actually eating them instead of being punished for it, some sort of positive trade off for making you more sober.

It was very fun, the most polished and stylish game I have played in this game jam so far!
Would love to see a fully fleshed out game with these vibes

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There is a lingering bug we havent quite managed to kill skittering around where sometimes the controls are inverted in the final fridge scene, im almost positive this is what you ran into unfortunately :( Sorry it ruined the ending for you! Thank you so much for the kind words and we're so glad you enjoyed our game!

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OH I think you are onto something with the Pizza. It could extend the drunkmeter by a bit? So the level gets easier if you manage to recover?
That could work super well in case we wanted longer lvls. We did see some people keep on eating the pizza, even tho they know it's bad for them, but yeah atm it's just a joke/trap. Thank you for playing and the notes :)!