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Noha Morte

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A member registered Jul 25, 2019 · View creator page →

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Things I enjoyed: The humor and the overall concept. I liked the patchwork between ordinary kitchen equipment and fantasy arena stuff, it was appropriately surreal. I really enjoyed the timely text notifications.

Things I had difficulty with: I could not progress with the narrative, which was unfortunate because I was really interested. I assumed based on the intro text that my goal was to feed the monsters and clean the arena, but interactions (pressing E) with the monsters didn't work for me and cleaning arena debris didn't seem to have an impact (like a counter update). I noticed flickering which seemed like z-fighting, but it was extensive so I am not sure what was causing it. 

Ideas: I loved the prologue script and think that adding it in the beginning of the experience as an audio narration would be a great addition. Given the proportionally large space, some even stronger player support on how to navigate the space and progress the scenario would be really helpful.

Well done for sticking with the project until the end and managing to make it work despite the time pressure. 👾🪙 I understand that your experience answered the assignment call (which was about your "ideal workspace") with a twist. The concept certainly expresses creativity, although implementation from a technical and design perspective could be improved.  Finally, please examine uploading the project to your github repo, also, quite important, cite third-party assets references!  Well done once again! 

Things I liked: The physics chair. The posters on the wall! The ...alarm clock although it's scary :P

Things I had difficulty with: I needed some feeback method to understand which are the available user-triggered interactions. I think I only found the clock :P 

Ideas:  Maybe consider either adding the audiovisual feedback, or adding a hint system if you want to retain them more obscure. 

For a work made in a day, awesome! ⏰⏰⏰

Things I enjoyed: functional and complete experience, clear textual highlights of object interactions, simplified user input. Right handling of camera during UI interactions, e.g. disabled and showing mouse during reading the note. The painting addition was a nice touch.  

Things I had difficulty with: The camera look around works great in Unity Editor, but has a clamping effect in the WebGL build, which makes navigation not as smooth as could be. Maybe a slight difficulty moving around the space because of the size of furniture colliders.

Ideas: To move to the next step, consider moving from the sandbox approach to a narrative with the addition of some text-based prompts to the player or audio narration. Also, given that you added pause, consider making the most out of it with some time-based mechanic. Finally, my eyesight is not great, so although text-based feedback certainly is enough for most, I always appreciate stronger audiovisual feedback when near interactable. 

Very well done, congratulations! 🍎📱 Appreciate the detailed description on itchio on what to expect and how to interact! Consider adding your GitHub repo too if you would like. 

Things I enjoyed: Clear highlights for object interactions, functional and complete experience. Interesting content: the text for the paintings, the jukebox song curation. Well executed visual assets: the cat audiovisual animation, the rain vfx!

Things I had difficulty with: The door should not have a (not-trigger) collider because it's pushing the character out again when re-entering from outside :) The "Click to interact" text display should hide after the interaction is enabled/while the content text is open, because now they overlap and are hard to read when looking at the painting. When there are UI elements (e.g. close button), the camera control with mouse should be temporarily disabled. Similarly, the permanent UI element (i) does not work well with a first person approach, consider substituting it with a button press (e.g. escape keyboard).

Ideas: Consider adding the painting and song sources to the credits, and adding a url hyperlink on the paintings to redirect to museum or Wikipedia entries. Nice choice adding reload as a button option in the menu - would make more impact if there was user progress with a closing to the story.  FPS display is useful for testing but I don't think it offered me much as an end-user. 

Very well done!  🐈‍⬛🌧️ With the addition of a few "binding" elements to move from a sandbox to a narrative approach, this would be a perfect sample for the M110 individual assignment.  Great idea adding your github repo!  

Things I enjoyed: Excellent visual quality, which is hard to achieve for a small-sized web build. The night mode inside and outside of the house. The inputfield in the diary was inventive :)

Things I had difficulty with: The audio narration when you open the door has a slight bug - it stops abruptly. There is no feedback on which item is currently enabled, which makes it a bit hard to relate the audio response to the object trigger. There is no (visual) feedback on which interactable item is in range, which makes it hard to find out the interactables without looking at the instructions. Fullscreen button in itchio doesn't affect the game window, which is a shame, I would love to see it with larger viewport. 

Ideas: Consider adding invisible boundaries (colliders) around the space to avoid play-testers falling down (as I did) :P Disabling camera controls during typing the memo note would be nice. Also, consider rendering the mouse pointer when looking at the laptop to assist users clicking on it. 

Great work! 🌃 This visual approach had technical difficulties that were succesfully overcome. With some more UX refinements, this can become a good portfolio piece. Very well done for adding your GitHub repo. 

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Things I enjoyed: The HUD with the amount of remaining discoveries, the Game Over event, the creativity of the design of the space, the text and audiovisual responses of the interactions.

Things I had difficulty with: There are two full-screen buttons, one available from itchio and one from the Unity player -they don't work very well with each other. There is a disfunctionality with the look-around with mouse mechanic in the web version only (Unity Editor is ok). The UI button with the look-around with mouse input don't combine very well with each other.

Ideas: As a step up, consider adding more complexity to the triggers of the interactions, for example, being both near AND looking at Klara to hear her bark or hitting the tree to have the oranges fall down!

Great work! 🍊🍊🍊 Very well done for adding credits inside the experience and for giving guidance before and during the experience.

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1) Things I enjoyed: The riddles (!) and the puzzle (!), the quality of the multimedia assets, the use of camera to frame the interactable items, the hand-made drawings! 

2) Things I had difficulty with: Slow loading at the beginning (maybe some further optimizing?),  a random bug (interaction froze) which required reload. Maybe a slightly higher walking speed? Maybe more simplified input methods, e.g. substitute some keyboard buttons with UI buttons (like an X button to close).

3) Ideas: Instead of using M/R/H to open a UI and X to close it, I think I would heva preferred using the same button to toggle the UI instead (e.g. M to open and close). When the UI is enabled, it would be great to pause the game (not allow navigation with the UI open). I have a bad memory, so I would like to have the riddles info (R) constantly open, so placing it on the side instead of the center would have helped me.   

GREAT work! 😁 🏛️
P.S. Good idea adding your LinkedIn ;)

The name of the game is brilliant ! So it the design of the bees and I really appreciated the overall level design. I was wondering if there is a mechanic to deduce the correct combination of filters that I missed, or if it's meant to be trial and error. The first thing that I had in mind while playing was internet packages, but contextualizing in API development, maybe in an open source repo where everyone could pull/push, I am thinking that maybe some aspects are about social risks rather than just technical. E.g.  wondering about  the real life equivalent of the bees with no pollen as a risk... ! Thank you, lovely to play!

Has everyone also joined the Game Society discord server?? I see people who have joined the Game Jam on itch.io, but I don't think I can spot you all in the discord member list. . . . 

Here's the invite : https://discord.gg/R8bSjb

Spread the LUV ;) <3 

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By law, demonstration will be considered illegal in Greece, unless they have received prior approval and there's a person to be held legally and financially responsible for ... anything that occurs.

https://thepressproject.gr/i-omada-nomikis-voithias-gia-tin-antisyntagmatikotita-tou-nomoschediou-periorismou-ton-diadiloseon/

Level of relation to COVID and public health: 0.

Anticonstitutional legislation in a time of crisis: over 9000.

So, that also happened: former social space for the local community - now police department .  We love those occasions when our strategy to ensure social cohersion can be summed up so succinctly.

https://thepressproject.gr/stin-athina-tou-bakogianni-den-yparchi-choros-gia-allilengyi-ton-pire-i-dimotiki-astynomia/

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Reality shames our imagination. When we did the ''no benches'' thing as a city council move to avert people from hanging out in public space, we did not imagine our dystopian fiction would fall so close:

https://www.flash.gr/greece/1650649/o-dimos-athinaion-nyxta-ksilose-ta-pagkakia-apo-tin-plateia-viktorias?fbclid=IwAR2rqWleJFcuy6UEijNISmja8ckW3Pl8GgPPuX_nhchZoCxcTLujEgCE38I

But the truth is: we lied. We did not come up with this idea by the shear power of our imagination. More by observation, memory and retention. As this has happened  again and again, to relocate homeless people, people with addictions and now, refugees. And thus, we hope an ongoing escalating trend becomes clearly visible.

We celebrate another inventive photocollage of uknown creator > 
https://www.facebook.com/1057840987/posts/10219349806510057/?sfnsn=scwspmo&extid...

A kind reminder of our cultural priorities.

Enjoy :)

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We'd like to share with you the inspiration behind the painting of the Megalourgeio (former Metaksourgeio) area: 

Artist unknown - WANTED!
(if you know who made this image, please let us know!) 

We love the sarcastic comment on how the foreign to the local landscape,  largely imported aesthetic of the new architectural plans for the Hellenikon area is aligned with the preexisting local culture.  : P 

For those unfamiliar, you are seeing plastic (absolutely not recyclable) chairs, a beloved amenity in most Greek fairs and folk celebrations. Point of interest: those chairs were also largely imported, when they were introduced to the local culture. 

For further context, please find below:   

https://greece.greekreporter.com/2019/10/08/inspire-athens-mohegans-plans-for-new-ellinikon-casino-revealed-video/?fbclid=IwAR0MG_Yi7lzAJiPmwbG8Ex2idZbVA6k7mnlR10BzymFgSpbpDeB1Y_AaV18

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''Μια καλημέρα είναι, πες την και ας πέσει κάτω. ''

[Greek saying: ''Wish 'good morning', even if they don't wish back''] 

An artist decided to draw with chalk the wish 'Good Morning' on the surface of the new pedestrian street in Panepistimiou. 


Here's the enlightening governmental response: 

https://www.news247.gr/koinonia/kinitopoiisi-toy-kratikoy-michanismoy-gia-mia-kalimera.7670483.html?fbclid=IwAR15bgvQpvQlGh-1urnnLUVP5D20YymkiL7L5WYF_owXi_V7Rz6-AUSC320


Our notes:

We reserved a special spot for graffiti in our fictional Athens to highlight a dimension of public art, which is still marginalized. We wanted to show how we, the citizens, use public space for self-expression and communication. 

In line with our Greek society's 'Zero Tolerance' mandate, we recently realized that even temporary, 'non-destructive' public art expressions are not tolerated.

As the artist was informed by the police-officer, 'the public space belongs to the government". Which apparently is not us. :) 

Although clearly deluded, is still very interesting to be informed that such misconception are voiced, and by voices of authority.

Paint the world, paint it colourful and leave wishes to all - please.
We need it more than 550€ worth of planting pots.
https://www.news247.gr/koinonia/mpakogiannis-oi-zarntinieres-echoyn-eggyisi-kai-zygizoyn-os-ena-tono.7670646.html 

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Public gatherings to celebrate the new fountain in Omonoia square during lockdown? 

Apparently it is absolutely sensible according to the governmental authorities.

At least, some are now visibly wearing masks. 
[Please excuse the vitriolic comment - irrationality is my kryptonite.]  

//


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Εγκαίνια συντριβανιού εν μέσω αποκλεισμού . . . Την ώρα που κομβικές λειτουργίες της πόλης αποκλείονται, κάποιες άλλες συναθροίσεις αναδεικνύονται από ότι φαίνεται ως αναπόσπαστες.

Θα αποφύγω να κάνω άλλα λογοπαίγνια για τις μάσκες, το υπόσχομαι. . . 

https://www.in.gr/2020/05/15/greece/plateia-syntrivani-epestrepse-stin-omonoia/

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Please note that full-screen mode, as well as access from mobile devices, are not fully supported yet. Thank you for your patience! :D

We are Super Honored to have received Honorary Mention in the 2020 Complexity Game Jam for our tongue-in-cheek approach to the infodemic with our game 'Rawrer'!  

Looking forward to next year! :D

Here's a link to the

Live streaming of the award ceremony

for you to check out all the rest of the amazing submissions!

Rawrer is now hosted online as WebGL! Enjoy directly from your browser :) 

Did you know you can hit 'Esc' key to open up an Options menu? No? Well, if you didn't know, now you know. 

Really really sweet graphics and humorous dialogues! Al Pacone was the most identifiable politician I know :P 

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I liked the randomization for the character names, it was a nice touch of detail! The way each approach was represented and how you showed how events unfurl based on decisions, really nice! The family guy style was indeed uncanny :P  

Thank you so much :D 

Yours is stunning ! ! ! 

Hey Kuvasz, nice to hear from you! Why? No one so far has reported crashes... (many volcano eruption complaints, but no crashes!) 

Want to try the new version maybe? Please mail me if it persists!

Cheers! 

The game's final format is 1) multiplayer and 2)on mobile! 
Currently, the posted file is a single player version demo that runs on Windows! Mobile app version for Android coming soon!

Thank you everyone for organizing such a great jam! It was a pleasure to participate!!!

Good job, Maverick!