Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Things I enjoyed: The humor and the overall concept. I liked the patchwork between ordinary kitchen equipment and fantasy arena stuff, it was appropriately surreal. I really enjoyed the timely text notifications.

Things I had difficulty with: I could not progress with the narrative, which was unfortunate because I was really interested. I assumed based on the intro text that my goal was to feed the monsters and clean the arena, but interactions (pressing E) with the monsters didn't work for me and cleaning arena debris didn't seem to have an impact (like a counter update). I noticed flickering which seemed like z-fighting, but it was extensive so I am not sure what was causing it. 

Ideas: I loved the prologue script and think that adding it in the beginning of the experience as an audio narration would be a great addition. Given the proportionally large space, some even stronger player support on how to navigate the space and progress the scenario would be really helpful.

Well done for sticking with the project until the end and managing to make it work despite the time pressure. 👾🪙 I understand that your experience answered the assignment call (which was about your "ideal workspace") with a twist. The concept certainly expresses creativity, although implementation from a technical and design perspective could be improved.  Finally, please examine uploading the project to your github repo, also, quite important, cite third-party assets references!  Well done once again!