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Node Sandwich

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A member registered 88 days ago · View creator page →

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Thank you so much!  I really wanted to try using the teleporter in a way that feels unique and isnt only for just teleporting, mixing up the gameplay slightly.  I also really like the idea that the first time you enter a level, you figure out what you need to do and where you need to go, and on subsequent playthroughs, you can find ways to get through those areas quicker and more efficient.  Im glad you enjoyed it!

Im glad you enjoyed the art style, even if they were cobbled together photos i took with my phone lol

If i had more time, i would definitely try to make it so instead of teleporting at the walls location, try to find the direction of the wall and teleport a set distance away so its not as easy to clip out of bounds

I can definitely tone down the effect after the teleport happens as well

Thanks for trying it out, and thanks for the feedback!!

This game was really solid!  I love the lore and the story behind it.  I like the limit placed on the teleporter so you can't just teleport as much as you want.  the guys were very silly and i love that a single kick to the nards explodes them into a million pieces.  This could make for some very fun platforming i must say!

I really enjoyed this one!  This has a really neat idea, and it felt pretty satisfying figuring out what i needed to do!  if there was one thing, i would say i wish i could see the events play out in real time first so i have a quick idea of everything happening before i try to figure out a solution.  also if there was a way to switch between portals aside from it being automatic, that would help too.  otherwise this one was really neat!

I will say, i love the lil guy.  i love the general art direction this game has as well.  it's not exactly a puzzle if i'm being honest, if the puzzle is simply "guess which one will take you where you need to go."  the slow animation didn't really help that much either.  something really neat you could do is maybe having all the teleporters inactive or not working, and moving your way around the dungeon, solving puzzles to activate pairs of teleporters as you go, and using them to your advantage to access rooms you otherwise wouldn't be able to go to, just to name an idea.  Otherwise, i really did enjoy the concept, and i know this can be something pretty neat!

Pretty neat little game here!  I like the idea of shooting the ball into a portal to have it appear in a different part of the map.  I just wish that idea was explored a little bit more instead of it just taking you at a point further into the level.  Like maybe a little risk vs reward thing where if you take one portal, it's easier yet takes longer or more strokes, or if you take the other path, it's harder but you can get through it quicker, just to name an idea.   I saw someone else comment that it might help to have some sort of map or way to see the entire course as well, and I definitely agree with that.  Otherwise, pretty neat, it was a lot of fun.  I got 37 strokes myself.

Hoo boy!  I really like the concept of this one!  Once I got the controls down, it was a lot of fun nailing the tight movement and being able to get out of the way of the shots.  I feel like the second level is a bit way too hard for it to be the second level, and I feel like the idea could be introduced a bit better, but I was able to get the hang of it and in the end, it was pretty neat!

This was a very fun little game!  I love the lore!  Having the tradeoff that you can slow time to get more precise control but it adds more to your overall time is really neat!  It felt like there was a lot to keep track of with the controls, especially when it got really tight, but that just made it more fun!  I got 1:51!

pretty silly!  neat little endless runner!