Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

As Far As You Can ThrowView game page

A game about throwing an object and teleporting where it lands.
Add to collection

Play game

As Far As You Can Throw's itch.io page

Results

CriteriaRankScore*Raw Score
Use of theme#162.5984.500
Use of prerequisite#162.3094.000
Controls#182.5984.500
Enjoyment#182.0213.500
Presentation#182.0213.500
Overall#182.2613.917
Concept#202.0213.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This was quite fun, would make for a great speedrun game :)
I like how the teleporter fulfills more than one function, in later parts it becomes a key and you need to rely sorely on your own platforming skills to progress. Also VFX and the animations felt smooth!

Developer(+1)

Thank you so much!  I really wanted to try using the teleporter in a way that feels unique and isnt only for just teleporting, mixing up the gameplay slightly.  I also really like the idea that the first time you enter a level, you figure out what you need to do and where you need to go, and on subsequent playthroughs, you can find ways to get through those areas quicker and more efficient.  Im glad you enjoyed it!

Submitted(+1)

You intrigued me enough with HL1 reference to download the 500mb!

There's something about this game which is beautiful (probably my nostalgia). The copper rooms are quite stunning, i really liked the art style.

I get quite motion-sick so the teleporting did make me feel queasy after playing. I managed to get out of bounds by constantly throwing the portal at the wall to cheese my way across the chamber!

Developer

Im glad you enjoyed the art style, even if they were cobbled together photos i took with my phone lol

If i had more time, i would definitely try to make it so instead of teleporting at the walls location, try to find the direction of the wall and teleport a set distance away so its not as easy to clip out of bounds

I can definitely tone down the effect after the teleport happens as well

Thanks for trying it out, and thanks for the feedback!!