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A traveler in time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 1.732 | 2.000 |
Use of Theme | #7 | 2.598 | 3.000 |
Creativity | #8 | 2.598 | 3.000 |
Overall | #8 | 1.925 | 2.222 |
Gameplay | #8 | 1.732 | 2.000 |
Visuals | #9 | 1.155 | 1.333 |
Overall Enjoyment | #9 | 1.732 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the idea of this overall story as to why this man wants to go back in time to forget things he learned or go back before things got hard or unmanageable, I feel like there's a lot more to be explored with that concept. I also think the stealth aspect of the abstract time corridor is a lot of fun, there's definitely some neat ideas to be explored there.
The controls feel very awkward. If I have my right hand on the arrow keys and my left hand on space, I need to take my hand off the movement controls to rotate the camera, and if I have my left hand on the arrow keys and my right hand on the mouse, again, I need to take my hand off the movement controls to press space when I need to interact with an object. I feel like a better way to use the arrow keys like that would be to take what older resident evils do and use tank controls, but then again, that kind of control scheme doesn't really fit well with a stealth type game. Probably just sticking to WASD to move and moving the mouse for the camera might be best. Also having the camera that close to the character doesn't really give a whole lot of room to view your surroundings, so having a more zoomed out camera might be better as well.
Giving this sad depressed man the ability to go back in time to relive happier memories is a really neat idea that could be implemented well. Maybe later on in the story, he learns that he can't change the past no matter how hard he tries and that he needs to learn to live with the outcome of whatever happened could make for a neat story. As you go through these memories you find out more about his past and what lead him to the life he's living today can be something very compelling, and I would love to see more!
Very mysterious plot for this game and I wanted to figure it out. I got to the router to reset the connection and went back to the beginning. I like the idea of having to travel through this time corridor and dodge these time police in order to go back in time, but I feel that the patrolling could've been a bit more forgiving, or at least left more room to move around them. Also some of the doors led to outside the map and into the sky. I know you weren't able to finish the game fully so it's alright. Just keep up the good work! Good job just posting your game and getting it out there!
Hi !. thanks for your feedback.
the idea of the game ha a lot more to it but time was not on my side this time, basically it was about someone going through hard time and trying to erase some memories by traveling in time, going through portals finding someone that can help them along the way with the existing of the timeline guardians that sets the player back to their original time,in the end the player should have gone through all doors which take him to his original room in different point in time showing him in the past interacting with the ppl they want to forget, eventually going through the last door, 3rd of June and resetting the router which restarts the cycle or learning from the lesson and going to the present to work things out.
I had problems with blender and Godot crashed on me like twice but I'm glad I had the ability to release what is already done.
thanks a lot for your feedback, I highly appreciate it.