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Nodbrim

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A member registered Oct 28, 2017 · View creator page →

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image.png arm is built, just needs a bit of rigging then we can test it out in engine. Kristoffer is simultaniously working on refining the render and lighting pipeline.

small update on the design process. next post might be about the development of the editor and how we want to work with the development of the game.

For now here is a concept art of one of the arms we will use for the first person view. At this stage we need to plan out what you can do and using energy as a resource for your body and implants. We also want to try to go full diagetic with the UI so instead of floating elements on screen we build information into the actual arm (inspired by metro last light).

  • A light indicator showing how visible you are.
  • A sound meter that shows the ambiance in the room and how much sound you’re making.
  • As well as an energy meter. If depleted then you need to recharge.

Since your body is mechanical the roration of the wrist stays in place while the hand does the rotating, making it easier for you to see the information on the arm. The minimap on the top of the hand will then be zoomed in on for a full map view and there youll be able to check inventory and info etc.

Any thouhgs? Love to hear what people think about the raw ideas we come up with. Anyway, so long for now =)

(1 edit)

Got another devlog written down! This time showing the making of this weapon we will be using with the main character. https://nodbrim.itch.io/incognita/devlog/1467189/the-art-of-asset-creation![]

What do you think?

Hi, we are unfortenatly not in the position to hire people atm, but if anyone wants to “apply” is best to do that through our website cause I save applicants for future reference there. https://nodbrim.com

just got the tool and love the results! our game will be thankful for the work you did!

image.png

Hi everyone! Just wanted to say hello and I’m quite new to the whole setup of how Itch does it. Honestly confused about why I am to have a devlog on the game page while still there is a forum dealing with it. So I thought I’d do it like this. I post the devlog on my game page and then be open for discussions, feedback and thoughts here as I update the post with new links to the devlog. That way you get a nice look of the formatting and the talking will be in the forums.

Love seeing all the creativity in this space and hope to get acquinted with you guys real soon!

So what is Incognita? A first person immersive stealth game. You infiltrate corporations to extract, plant and sabotage without getting caught. Explore a conspiracy plot of militaristic empires, greed filled and esoteric religious cabals.

Spy on and outsmart lethal guards from the shadows and survive a gauntlet of security cameras, turrets and other traps by managing your operative with specialized skills and cybernetic tech. image.png

We are building all this on our own game engine and editor called Monobit, to have ownership of our own production pipeline and add things that we feel is a more modern way of working. Focus is currently on getting this to a production ready state. We will post everything on our devlog here on itch.

Goal is to post about the development and show what we want to do and how we do things all in the service of creating a fun and interesting experience. Any donations done will be put to production costs such as voice over, sound design etc.

Since I dont want to repeat myself I Will post the devlog links in here and I will be open for feedback, thoughts and discussions below.

Our Approach to Stealth

What bothers me is that the two ways of handling this is just splitting the readers. I just wrote two posts on the game page devlog and now noticed that there are people in the forums doing this. It’s so confusing!

This should all just be linked to the game pages somehow. Anyhow guess I’ll start a thread here and just link my posts