small update on the design process. next post might be about the development of the editor and how we want to work with the development of the game.
For now here is a concept art of one of the arms we will use for the first person view. At this stage we need to plan out what you can do and using energy as a resource for your body and implants. We also want to try to go full diagetic with the UI so instead of floating elements on screen we build information into the actual arm (inspired by metro last light).
- A light indicator showing how visible you are.
- A sound meter that shows the ambiance in the room and how much sound you’re making.
- As well as an energy meter. If depleted then you need to recharge.
Since your body is mechanical the roration of the wrist stays in place while the hand does the rotating, making it easier for you to see the information on the arm. The minimap on the top of the hand will then be zoomed in on for a full map view and there youll be able to check inventory and info etc.

Any thouhgs? Love to hear what people think about the raw ideas we come up with. Anyway, so long for now =)