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Nocturnal Wisp

32
Posts
4
Topics
21
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16
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A member registered Apr 12, 2016 · View creator page →

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lol it's almost like I used the standard asset character 😂

Interesting concept. I love how the organs follow the fly, I'm sure you did that with the fewest lines of code possible ;p Anyway, love it, love what yur doin!

Did a quick video on the gameplay. You can check it out here: 

Amazing for a game jam. It is always better working in a team for these, am I right? I really enjoyed how the game played, and I love the inclusion of a story. I think it needs a more fleshed out narrative behind it, but the idea is there. I love how it controls, and how easy the maneuverability of the submarine was. I would love to see more from you and your fellow developers. Keep up the excellent work!

For sure, really good work! 

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Very cool, what did you use to make these?

it's all good man. This is a project I made a long time ago for practicing my programming, it wasn't ever meant to be anything great.

There is a bug that if you are going fast enough the spikes don't have time to respond.

Awesome thanks for the feedback, will do

Thank you so much for playing it! I'm glad you enjoyed!

Thank you so much! I'm so glad you liked it!

Interesting idea. The movement was way to slow, and I didn't have to much of an idea of what to do. But other than that, I think the game was definitely a new experience.

I love it! The thing for me that made it a little hard to play was the fact that the blocks kept flickering for some reason. It was a little hard on the eyes. but very good idea!

thanks! glad you liked it

I will definitely take your ideas into consideration. I'm glad you enjoyed!

I'm glad you liked it.

Thank you so much for the feedback. I am interested in finishing this game up and getting it out there!

Wish list definitely looked at. I'll be updating it for sure!

very cool idea. I think I'll do that! Thanks for the feedback!

Thank You! I plan to update it and make it much better. Please check back every once and a while!

Yeah, thank you so much for the offer. I subscribed. Please stay with me as I plan to create more games and I love it when people enjoy them and are able to spread the word.

for sure sorry about that. I'll reupload that.

I'm glad to have helped and help to reach your goal. From what you told me they were surpassed. Great job!

Very interesting concept. I enjoy how the difficulty drastically increase. It's difficulty reminds me of some of my favorite games which are all very challenging.

I am having the exact same issue. If any body figures this out please notify.

Thank you so much. This helped!

Is there a way to access a variable from another script or make a global variable I can access from any script?

I don't think there is a way to do but there is an alternative. You could make it so the sprite is draggable in game so you can see these things in the inspect window.

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I would use invisible objects on the sides of the screen and use them to see if the object is within those bounds. (Put them around the screen)

NaN means not a number. So the fact that it prints that means your other ship value may not actually exist. I'm not exactly sure how to fix this.

Make sure you are using the correct naming and spelling.

Try printing the other ships position to the console, it may offer some insight into the issue.

Does anybody know of a way to use google play game services in my game?

If so, please leave a link.

Can anybody tell me whether it's possible to implement particle effects into a superpowers game? If so how would I do it? Please give detailed instructions.

Thanks

Thanks

Hello


I am a self-taught programmer and definitely not a good artist. I enjoy making video games, but I'm also interested in creating software for ease of use. I know many different compiling and scripting languages, but I am an expert in none of them. I enjoy object oriented programming better than procedural. I am new to "SuperPowers", but I am enjoying the ease of use and the robust community ready to help at a moments notice!

Thankyou for accepting me into this community!

How would I go about creating a multiplayer player game? Is there a certain library that I have to use?


It can be either a massive multiplayer online game, but I am more leaning towards a local multiplayer game.

Thanks in advance!