Hey Ramza. Thanks for your patience. I started a new project from about as scratch as it gets.
Fresh MV 1.6.2 install, verified rpg_core and associated files have 1.6.2 in the header and are completely unmodified from fresh install.
Redownloaded entire fresh Yanfly Library from Itch.
Redownloaded fresh chad Ramza suite from Itch.
Started New project. Ensured the name was Project1 and had Theme6 title music, because we are sophisticated around here.
1. Parry and Expertise only show in the status menu if "Show Block Chance" is set to true.
2. If "Split Attack" is set to false then mh/oh//hit/cri and pry/xpt will not show in the status menu.
3. With the fresh install, the split crit/hit params don't revert anymore so I'll have to narrow that down myself somehow. I did notice the non-split crit param did revert though, which might be misleading for non dual wield skills.
These points, may be by design. But I feel that some projects, mine included, would prefer to pick and choose displayed stats and keep a singular Attack Parameter, or otherwise opt to not show block with the main parameters, and just keep it on the attribute/exparam page. This is also why I am personally interested in the "exparamfix DW edition", as it is much closer to my specific needs.
Thanks for your time :)