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A member registered Nov 01, 2015 · View creator page →

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Thanks for playing!

(1 edit)

Hi!   First time posting in these here forums.  Many years ago, friends would sometimes ask me to go to GDC and meet up -- but even back then it was quite expensive!  These days, with money being even tighter, I think it would be just as well to meet new friends via the online community.  

To that end, I was very excited to see a nice lax game jam on for people who weren't attending GDC in my inbox, and it motivated me to start a project to see if I could get to MVP for their weekend deadline.   This was also an excuse to test the reigns of the newly released version 3.1 of the open source Godot Engine.  What an experience!  I learned so much in so little time.  Hoping to turn this prototype into something bigger, better, and more complete if it gets a good reception.

Please check it out and let me know what you think.

looking good!

check out quinpl / nail 'n' scale for msx and gb, respectively

finally decided to give this demo a quick whirl. My f310 gamepad doesn't seem to recognize the ABXY inputs in xinput mode (it is a 360 compatible controller); I also noticed the very strange issue of audio only coming out my rear speakers (I have a 4.1 quad setup). Dunno if these are libgdx-specific issues or if it's something you guys can fix!

Keep up the good work