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finally decided to give this demo a quick whirl. My f310 gamepad doesn't seem to recognize the ABXY inputs in xinput mode (it is a 360 compatible controller); I also noticed the very strange issue of audio only coming out my rear speakers (I have a 4.1 quad setup). Dunno if these are libgdx-specific issues or if it's something you guys can fix!

Keep up the good work

XInput support in this demo is pretty janky. The release version will use the actual XInput library when running on Windows and support controller remapping. LibGDX is fairly primitive when it comes to audio support. In order to fix it I'd probably have to write my own wrapper around OpenAL...