Very polished! I think it should say what the icons represent though (users, code quality, money, business sense?). I couldn't figure out what up or down meant on some of them.
noahjudson
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Really interesting aging player idea! Hey nice I also put something like NPCs seeing the player and getting in the way, and the ! and ?
To improve it quickly I think movement needs to be faster, or things shouldn't be so spread out. Also I wasn't able to go through the skinny hallway as a baby at the start of the second level
Great style with the instructions as graffiti, the sprites, the characters, three different move sets, the upgrade hall, the bosses! My only thing is it's too slow and too much to make you do 100 floors (multiple times because you have to start from the top!). Especially since the upper floors are pretty easy. That said, I'm really impressed though at all you did. I feel like I'm missing a lot. Maybe if you could hit checkpoint floors, like if you reach 90 you can start at 90 the next run. The first boss was really well done. Going from super simple enemies to that got my heart going
I liked reading the stories and trying to make my crew alive and in spirits. There was times I wasn't sure if I need to do something specific with my crew. It felt like a lot of things were sort of easy/on autopilot. That's OK though. Seems like the project scope was bigger than the game jam time allowed, but it's the start of something cool here!
This game is awesome! Definitely one of my faves of the jam. The music and visuals were great. It felt emotional without being slow. I actually like it better without the sprint button. I had to restart from the last level because the reviving broke but it was worth it. Dodging at the last second for a pile of golden orbs felt really satisfying too.
It's a lot like my game too with the beast transforming on a timer!
It's cute and has spunk. I like the dark vibe with the crow, the music, the robes, and the voice. The silly things on top of that- wheels wobbling, customers throwing their own boxes. I wasn't sure what was worth exploring and what wasn't. Or what I could interact with. Little indicators to explain what can be interacted with, or hints about what to do (get in the front of the cart) might be a nice touch
Absolutely polished beautiful style. Sounds and sprites on the money.
I saw someone else do a similar style puzzle game. Hm I guess it's a little different- When the world ended (4822242).
I really like how you have hints and solutions in case we get stuck on one.
It's missing a count down though
Overall, one of the best games I've seen design-wise!
Surprised this doesn't have comments yet. This is a good game!
Cute characters. The first upgrade screen reminded me of Balatro for some reason. Top marks in the art and audio. I also liked how the color schemes changes each layer.
Only complaints are the balancing could be a little better and the easiness. It moves a little slow with all the pauses between rounds and the rounds are very short. The items you can buy- some seem a lot better than others.
Then again it's so brutal when you die in one shot.
The countdown timer for each level seems irrelevant. I never ran out of time.
More enemy variety, faster room travel, etc. This is a very solid foundation of a well designed rougelike twin stick shooter.
Thanks for playing! Same! Greedy books kicked my butt for a while.
So you're having issues on the level with 999 kills. Village right? You should be able to run through that one because the door is open at the end. You don't have to kill anyone... Only a monster would ;)
I didn't do the greatest at explaining all the systems. The 1 (or 999 kills on one level) is the number of kills you have to make as the monster each transformation or else you get hurt. Anything over that is excess and corrupts you. The more corrupted you are, the slower you move.
Another things is that when enemies are investigating you, they slow you down. Walk (try to act normal) and they'll stop investigating.
Good luck finishing the game! There's one level left, and then the ending. Let me know if you still have issues in Village
