Thanks for the review, nice to hear back from you again! I've heard quite a bit of feedback about the melee attack recently, so it's something I want to look into relatively soon. For the music I switched to Bandlab fairly early in development because of its larger variety of instruments. I also played your new GC game recently but can't remember if I commented on it, nice to see the community coming back together to some extent.
NOAH
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Cute game, it's of course simple due to Pico-8's limitations but it's still fun to place rides down and watch them. I think it would be nice if there were also more ways to customize the scenery by being able to place down trees and decorations, or even being able to terraform the landscape by adding water or replacing the grass with sand etc. Already enjoyed it as it is though, keep up the good work!
Finally got around to beating this game! Without repeating what I said at the demo too much, this is a really fun game and very well done for a first year student project. Some mechanics especially relating to the combat could do with a bit more visual cues (it took me I don't know how many tries to figure out how dodging during the boss worked), but overall this game has a lot of cool ideas, a great looking artstyle and that Efteling charm that I would expect from it. Very well done.
But y'all swapped the blue and red track colors from the real Joris en de Draak, so 0/10. Jk.
Thanks! One of the main gimmicks of the game is actually that your high score only gets recorded when you use the ladder, but I did a rather poor job actually communicating that in-game. The lack of audio is something I totally agree on, it was originally planned but got scrapped due to time constraints.