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NO DREAM

82
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A member registered May 30, 2021 · View creator page →

Creator of

Recent community posts

HEEEY that's so awesome to hear! Too many people write off scratch cuz its considered a kids thing. But its all about how you use the tools you have (atleast if they are modded lol)! Glad to know there's more of us out there lol. I just checked out ScreenWarp and its soo cool, your game is already up for sure!

Thank you so much! It was developed using Penguinmod (a mod of scratch)

Thanks so much! really appreciate you playing.

Death spirals like that is something I could improve, there is an unlockable item that can help with fast gunk clearing which could save you!

Appreciate the kind words :))

Thanks for playing! Great to hear you enjoyed it that much!

I was planning to add more scrolling options but ran out of time! So I totally understand lol.

I wanted to include more utility items like the spray, but they kinda became last minute so yeah I could've implemented it a little sooner.

Neat little horror experience! I appreciate the sound design and atmosphere a lot

Fun little game! Basic survival game but very enjoyable. Good job!

Great arcade style game! Simple but effective strategy when you learn you can grab balloons just by tapping X so you can move faster. excellent work!

Interesting platformer mechanic. Outside of the jank with the camera, its some cool chaos and it was pretty funny near the end where I decided to sacrifice tons of little guys in the hopes one of them could push through. Seems like you want to keep working on this game, and yeah I think there's something cool here! Great work!

This feels like a casino /Dave and Busters game in the best ways.

Just a fun little experience about popping things and scoring a ton of points. I really appreciate the art all around, especially for the different viruses, they look great. The balloon spawning sound can get really annoying, but thats really my only issue. Awesome submission!

Very unique and excellent art! Definitely something you don't see too often.  I also really liked the games odd and funny tone with the writing.

Gameplay is a little difficult as other people have said, but its a fun chaotic management game and still enjoyable! Great submission.

Thank you so much for playing! I really appreciate the comments. I never considered the Stardew mines comparison, I take that as a honor lol!

Thanks so much for playing! I can try to address some of your issues in a patch at some point.

Just so its clear to me where to look, where was the text too much to read? was is the tutorial, inventory, etc? I can also look into a settings menu with a slider for camera shake to help with that issue for you.

Thank you for playing! I wish I saw this comment earlier LOL. The M key was my debug button and I forgot to take it out lol. Enjoy the forbidden knowledge!

Thanks for the suggestions, the deeper feedback is awesome. I've addressed a lot of these in V1.1 that will be coming out real soon (maybe even today!)

- I redid the tutorial, and I added a more detailed section about buried treasures so hopefully that helps!

- Yes, crabs are horribly buggy. I'll see if I can get them fixed.

- Stacking powerups would obliterate current game balance, but that is a great suggestion for a sequel I might do eventually. Increasing the risk of a delve is always good.

- I've adjusted quotas in V1.1, currently they are nearly triple what they are in the jam build. I was worried about it being too punishing, so I nerfed it hard before the deadline.

- I like that idea for the Zen Mode! The game was initially planned to have you extract at anytime, but didn't make the deadline. Again, maybe the sequel :). And I did fix that issue with the quotas!

Thank you for playing! Glad you had fun, your words mean a lot!

Thanky you so much for playing!

Wow thank you so much! Makes me feel spoiled to get those high scores. Sometimes flawed things really stick out in your mind more!

Your welcome for the game, but thank you more for playing!!

Thanks so much for playing! Scope creep still a battle in this! It ALWAYS gets you!!

Yeah I did the tutorial last, and didn't know how to best convey all that information to the player. I've fixed this in a V1.1 build coming real soon. AND I added a section about buried treasure, so hopefully that helps :) Interactive tutorials are best! Your tutorial (and game) was awesome!

I've never heard of that game before, but looking it up that totally makes sense lol.

And maybe INFLAFROG REFERENCE ME?! DID YOU EVER THINK OF THAT?!

You found the forgotten debug button! Guard this knowledge closely!

(P.S. Thanks for playing!)

Really nice! Love the presentation all around, very polished with lots of personality! The gameplay is pretty good, and the ramp up in intensity goes hard. Awesome work!

Really enjoyed this game! The humor style is great and gave me a ton of chuckles, best when something would catch my eye in the middle of the minigame and make me laugh almost throwing me off lol. The game gets nicely intense near the end and really triggers my gambling mindset. Great game!!

This was an awesome game!! IMO the best art in all of the jam, VERY polished and smooth. The sounds and gameplay are really nice, and there's a good collection of puzzles here. Excellent work!

Really nice. The art style is very endearing and stylish! The music is also a legit jam (Very punny)! Loved this submission!

Excellent game! The music is great! I love the multiple stages to the gameplay, make the infinite runner loop more interesting. Plus the treasure finding is a great theme implementation! Great job!

Very addictive! I like how the enemies are both useful and dangerous, makes a great dynamic. The art and color assets are excellent! Great submission!

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The polish on the graphics and music is crazy! The vibe is strong and it feels good to play! The gameplay is fun at the start, and the head hunting mechanic is a smart way to incorporate the theme further!

The gameplay did lose me a bit near the end as there isn't really much strategy with the gameplay. There is a hint that says you should move your cultists to dodge attacks, but this never felt like a necessary option and it was easier to just overpower with numbers especially once you unlock the last unit type. 

Despite that, this is overall a great submission. and you definitely have a knack for art, vibes, and themes!

Took a second to get used too, but it starts to click and is really nice! A very different way to engage with the game. The colors are a little issue cuz the eagle and snake blend into the background easily, but again that's only a slight issue and the gameplay is still solid!

This was a great game! The art and environment design is really good, the area overlooking the red sun is so pretty with the strong lights and skybox! The gameplay was good, switching through the tracker and flamethrower is a fun combination. Great submission!

Its a nice fruit ninja clone! the art is graphic but cartoony and well done! Great job!

This was a really neat game! I enjoyed the art a lot, and the music was good!

Thank you so much!! I realized I never actually put that there isn't any combat in the tutorial like I thought, so I don't blame you lol

Wow I like that idea a lot more! I'll test it out in my current build :D thank you!

Thank you so much! Perfectionism is struggle of mine when it comes to getting projects out, so your comments are deeply appreciated :D.

So glad you found the color customization lol, one of the few Easter eggs I was able to squeeze in there (great use of jam time, I know lol)

Thanks for playing, its really appreciated!

Thanks for the feedback, I'm addressing controls for the post-jam update. Currently I have the space bar as a new control option for dodging, so it would be awesome to have you back and hopefully have it feel smoother for ya :)

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Thank you so much for giving it a play! 

I definitely understand, the tutorial was one of the last things I did and I rushed it out pretty quickly lol. 

I appreciate the feedback on the quota, I didn't consider how it would affect a newer player like that. I'll look into adjusting that for the post-jam update, maybe a few extra days only on the first quota would help with that?

For extracting, every 3 rooms you'll have a break room with some buyable items, a hole to delve deeper, and a hole where the extract is available. Hopefully that helps you!

This was a great game! Great use of the theme in a unique format with a 3D FPS game. I did have an issue where the cat got stuck right away on my first run, but I did refresh and play it again and it was really enjoyable! Good stuff!

Thank you for playing and for the nice words :). I don't know how either, I did have to pull an all-nighter on the final day to get it done, so there were sacrifices along the way I wouldn't recommend lol  

 I'll be pushing some updates post-jam so it'll be cool to have you back!

Thank you so much for checking it out! I tried to interpret hunting in a few ways in the game (the demon hunting you, the banks hunting for quota, treasure hunting for ores and the century gem) but the shockwave mechanic was my original concept/hook for this game. I appreciate the kind word and its really cool you took notice :D

Thank you for playing the game! I really appreciate your kind words :D

This was a great entry, very juicy and relies a lot on simple gameplay, but interesting combat mechanics that make it exciting and harder to master. Gave it a few good  runs :) excellent stuff!