HEEEY that's so awesome to hear! Too many people write off scratch cuz its considered a kids thing. But its all about how you use the tools you have (atleast if they are modded lol)! Glad to know there's more of us out there lol. I just checked out ScreenWarp and its soo cool, your game is already up for sure!
NO DREAM
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Interesting platformer mechanic. Outside of the jank with the camera, its some cool chaos and it was pretty funny near the end where I decided to sacrifice tons of little guys in the hopes one of them could push through. Seems like you want to keep working on this game, and yeah I think there's something cool here! Great work!
This feels like a casino /Dave and Busters game in the best ways.
Just a fun little experience about popping things and scoring a ton of points. I really appreciate the art all around, especially for the different viruses, they look great. The balloon spawning sound can get really annoying, but thats really my only issue. Awesome submission!
Thanks so much for playing! I can try to address some of your issues in a patch at some point.
Just so its clear to me where to look, where was the text too much to read? was is the tutorial, inventory, etc? I can also look into a settings menu with a slider for camera shake to help with that issue for you.
Thank you for playing! I wish I saw this comment earlier LOL. The M key was my debug button and I forgot to take it out lol. Enjoy the forbidden knowledge!
Thanks for the suggestions, the deeper feedback is awesome. I've addressed a lot of these in V1.1 that will be coming out real soon (maybe even today!)
- I redid the tutorial, and I added a more detailed section about buried treasures so hopefully that helps!
- Yes, crabs are horribly buggy. I'll see if I can get them fixed.
- Stacking powerups would obliterate current game balance, but that is a great suggestion for a sequel I might do eventually. Increasing the risk of a delve is always good.
- I've adjusted quotas in V1.1, currently they are nearly triple what they are in the jam build. I was worried about it being too punishing, so I nerfed it hard before the deadline.
- I like that idea for the Zen Mode! The game was initially planned to have you extract at anytime, but didn't make the deadline. Again, maybe the sequel :). And I did fix that issue with the quotas!
Thanks so much for playing! Scope creep still a battle in this! It ALWAYS gets you!!
Yeah I did the tutorial last, and didn't know how to best convey all that information to the player. I've fixed this in a V1.1 build coming real soon. AND I added a section about buried treasure, so hopefully that helps :) Interactive tutorials are best! Your tutorial (and game) was awesome!
I've never heard of that game before, but looking it up that totally makes sense lol.
And maybe INFLAFROG REFERENCE ME?! DID YOU EVER THINK OF THAT?!
The polish on the graphics and music is crazy! The vibe is strong and it feels good to play! The gameplay is fun at the start, and the head hunting mechanic is a smart way to incorporate the theme further!
The gameplay did lose me a bit near the end as there isn't really much strategy with the gameplay. There is a hint that says you should move your cultists to dodge attacks, but this never felt like a necessary option and it was easier to just overpower with numbers especially once you unlock the last unit type.
Despite that, this is overall a great submission. and you definitely have a knack for art, vibes, and themes!
Thank you so much for giving it a play!
I definitely understand, the tutorial was one of the last things I did and I rushed it out pretty quickly lol.
I appreciate the feedback on the quota, I didn't consider how it would affect a newer player like that. I'll look into adjusting that for the post-jam update, maybe a few extra days only on the first quota would help with that?
For extracting, every 3 rooms you'll have a break room with some buyable items, a hole to delve deeper, and a hole where the extract is available. Hopefully that helps you!
Thank you so much for checking it out! I tried to interpret hunting in a few ways in the game (the demon hunting you, the banks hunting for quota, treasure hunting for ores and the century gem) but the shockwave mechanic was my original concept/hook for this game. I appreciate the kind word and its really cool you took notice :D



