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(1 edit) (+2)

My favorite use of the 'soundwave to navigate' idea of the jam so far. The effect is so subtle it adds a cool atmosphere tense-ness, even if there aren't enemies to my knowledge. I wish more direction was given in the game or in the description, cuz I never found the end and didn't even know there was one. 

Love the game tho, great stuff!

(+2)

We plan on adding enemies to this game so it add to that tense-ness.
I feared that the players wouldn't know where to go (especially in the bifurcation) because we didn't give any direction (so much that I posted the whole map and pointed the start and the end in the screenshots XD).
Thanks for the feedback!

(+1)
Thank you for your feedback. We will update the direction to make it more intuitive and appealing to users, without interfering with the game's atmosphere.