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vkobo

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A member registered 4 days ago · View creator page →

Creator of

Recent community posts

Don't worry! As long as we learn and evolve from our mistakes, we will always be the best devs we can be!

Thank you for trying my game, happy that you liked it <3

Fun quiz game. (I might have insta searched the questions to win 0>0).

Loved the visuals and the gameplay loop worked pretty well. Although the game has a lot of bugs like being on the sea floor don't drain stamina, not doing any action while under water don't drain stamina, opening the inventory while underwater would perform the same action as 'Q' but won't drain stamina, entering the shop while in the inventory will make you able to walk only when inside the inventory, etc., I liked the inventory system and saw that you were planning on adding a info tab for the fishes inside the inventory when hovering over them. Keep up the good work!

Stunning visuals. I could play it, but yeah, too much algae. Funny lil game. (Freekbob is not real, Freekbob is not real)

Insane visuals for a solo project. Great job! (I'll have trouble sleeping tonight).

Loved the art, the sound and the mechanics. As others said, I could skip the entire level with the unlimited dash.

If you have no experience related to sound in general, don't be afraid to use free assets from somewhere else, but do consider learning sound design.

Funny visuals. As others have already said here, it has a lot of potential, would definitely work on it post-jam. Also, consider implementing sound, it may not seem as important as the game mechanics or level design but it gives any piece of media so much soul (as well as setting the game's tone). Keep up the good work, mate!

Insane visuals. Tutorial could be a little bit clearer.

Incredible art. From a four-digit osu!mania player, it was still challenging and fun to play! Great job ! :D

The art is just crazy excuse me?! It would be great to have a proper ending after collecting all the creatures in the quest. The whale didn't appear in the quest for me, instead, it just kept looping between the eel and the anglerfish.

Great lil game here! I would love to play more levels! If you are still planning on working on this game, consider adjusting the map scale to fit the pufferfish better, so the game flow improves and the player doesn't get stuck as much.

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I'm still interested! I could play the game properly after reading some comments and realised I was stuck on a wall. Wow! This game is really great! I knew it! When I got to the second log the game bugged and everything was updating automatically, so I didn't need to stop, scan, clear and rotate anymore and could move freely (like a normal top-down game) but it made me realise that the way you designed it is essential. Re-rated. Great game!

I'll admit I cheesed the bossfight after dying to the boss that was 1 hp.... but I really liked the challenging touhou-like bossfight. I would love the game even more if it had sounds, but anyways, great game!

Haha! Don't worry, it's our fault for not giving any directional indication in the game. Thanks for the feedback!

Thanks a lot for the feedback! I'm a big fan of minimalist design too. It felt like the right choice to make the sonar mechanic stand out more. Glad you loved it! Thanks for the review!

Congratulations! I'm so happy that we could build a tense atmosphere even tho we couldn't add enemies. Thanks for the review!

XDDD. We planned a few more mechanics so the game wouldn't feel so slow but the deadline hit us. Thanks for the feedback!

That's exactly what we were aiming for! Thanks for the review!

Thank you so much for the review!

Very interesting mechanic. I was not able to finish the game because of skill issue when scanning the fishes T^T.

Your game was flagged as malware by itch.io so I couldn't test it, but from the trailer it seems like a solid game.
The frog model is insane, it was made by AI tho.

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Nice gameplay and graphics. It’s got that classic physics-based rage game feel. Wasn't really running on my kinda high-end pc tho. 
I actually think that if you polish it and add more content you could release it on steam. It's crazy how it reminded me of 'Getting Over It'.
Edit: I didn't realise the title, that means your game actually has that rage game feel in it.

Liked the game and its difficulty. Didn't really get how to lure the fishes, sometimes I had to soft call them so much that the monster was already on my face and I needed to scare them all even further away. 

The art is so cute but I really missed the sound.

I unfortunately couldn't make the game work, but I know this is a banger. Pretty interesting lore, I was invested.

We plan on adding enemies to this game so it add to that tense-ness.
I feared that the players wouldn't know where to go (especially in the bifurcation) because we didn't give any direction (so much that I posted the whole map and pointed the start and the end in the screenshots XD).
Thanks for the feedback!

We didn't clarify it anywhere but you need to hold LMB for the sonar to work (hope that it can solve your problem), thanks for the feedback!

Everything in this game is so polished, the gameplay loop is very nice!

Really liked the fishy lil guy :p

We had the same idea! Very cool enemy.

80+ combo a not a single dime, my financial advices are garbage.
Where the speaker at? (oh, now I get it)

That is not a speaker /pos

My other group member had the same idea XD.
Very cool concept. The last level was HARD.

Very fun and complete game (i got stuck in the shop sometimes)