If you are running Vive on AMD Vega 64 graphics could you please confirm this prototype runs OK. Thanks!
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I suspect Virus mouse controls would need extensive study and not something to be attempted lightly,
Do you own a PS or Xbox controller? Step 1 for me would be to imagine analog shoulder control would allow you fine thrust control (you could more easily learn required thrust for hover etc.), an optional linear to exponential conversion may also be warranted.
Until thrust perfected I would keep steering digital muxing both sticks (with smallish dead zone) and the dpad avoiding user configuration requirement.
I think it would be helpful if a section in the developer docs covered hosting of games on itch.io with OAuth requirement.
Unlike github API the itch.io API has added 'X-Frame-Options' to 'sameorigin' constraint so it is not obvious or questionably possible to use the API from an embedded web game.
p.s. dev sandbox is here https://nitrologic.itch.io/roa
Hi Adam, I think you will need to reproduce the issue I was having with XBox 360 controller and Windows version in order to fix it. When you try and customize the joystick settings the user interface feels very broken as if you are using some kind of busy loop to wait for next input.
I gave up trying to configure xbox controller on windows version to use DPad and A button so that was a bit frustrating.
<edit> OK managed to configure joystick second time but there is something buggy with the way you program the controls.
Also the main menu timeout could reset on input so help screen does not appear when player is using main menu.