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Hi Xetwnk, apologies for delay but I am very interested in your project. 

Blitz3D does use a few features in the "fixed function pipeline" design of DirectX7 that were never implemented / emulated / supported by more modern graphics cards. I would be more than keen to analyse the games in question to see if any modifications are possible to improve compatibility with more modern graphics pipelines. 

Hi Skid,

No apologies necessary -- I am 70 days late in even seeing your reply.  (Should I have received a notification, via email perhaps?  I wonder where it went?  Did I simply miss it?  Dang.  Too many webpages, too many browsers, too many computers.  "Where did I see that? How do I get back there?"   Thank goodness I left this page open in a browser on a hibernated (not shut down) laptop, or I'd probably never have found my way back here at all!)  I'll continue to leave it open, and try to remember to check it once in a while.

As of two seconds ago, I was able to download Z-Virus for 32-bit Windows -- a precompiled .exe and all the source, model data, etc., files necessary to build-and-run it "from scratch" in Blitz3D -- from https://archive.org/download/ZVirus/Z_Virus.zip .  If you nibble off the filename portion of that, you'll get to a top-level page where you should be able to navigate and possibly also find V2.   (Since first posting here, I've heard that compiling Blitz3D source with the BlitzMax (I think that's the name; the "next version" after Blitz3D) compiler produces .exe files that give false positives in certain antivirus software, so after 20 (?) years I'm officially standing down from Red Alert on the subject of my antivirus engines always flagging the precompiled V2 .exe file....)

I'll be interested in hearing what you're able to figure out.  I haven't had time to do any further investigation, myself.   (Too busy getting dozens of other things to work under Win 10, that I got used to over fifteen years' use of XP....)