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nitebloomgames

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A member registered Aug 24, 2024 · View creator page →

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Mine's called CODA, it's on Catalog and here. My version of the mechanic is far simpler than yours! Thought it was a fun thing to see it done elsewhere on playdate though.

Enjoyed this little game on Catalog! Fun little experience. The portal/sokoban combo coincidentally had similarities to some of the later parts of my own playdate game.

Ah great to hear - thanks for the feedback, it makes it much easier to improve the game, so I'm glad you did. Hope you enjoy the rest of it.

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In case you're interested, I had to make some small updates, so I also made some other quality of life ones too. The creatures now move much more slowly, and the crank section is much less time pressured. Update should hit Catalog in the next day or so - 1.0.5.

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The hitboxes on the enemies can be a little extreme. And the crank part can be frustrating for some. I’d say there are techniques to it - and it does become quite easy having been the person that played the levels repeatedly. But that would also be a fault in testing, I should have tested with more fresh players.  If you can manage it through, the second half of the game is not timing pressured at all. 

That's good to hear - appreciate it!

Hey - thanks for playing! Glad you enjoyed. It sounds like you’ve basically finished it, you just have to access the ships controls and take-off :) the keycard gets you into the controls. The 3-digit code allows you access to the medical bay downstairs on the right.  The ship controls make reference to actions you took in the rest of the game, but I appreciate if you didn’t play the game in one sitting that might make it difficult to remember. Hopefully that helps… if you’re stuck on the ship controls on the right side, listen to the sounds to determine which switches are correct and which aren’t. 4 of them need to be on.  

Hey hynyna, thanks for playing! I haven't seen this bug before, and I just tested the level and it seems fine. So I'm a bit lost on this one.

I can very easily send you a build where you start at this section if you like though? I can also give you the first number from the secret code, if you had been finding and talking to the white astronaut... you will have encountered just the one at this point.

Oh wow, thanks very much - that's a very well put review, and I appreciate the kind words! I'm glad it hit for you in a way that I had hoped it would for people.

Agree with you on the sound front, it is very challenging! The biggest issue, as you may know, is when you compose on pulp on desktop you get the full frequencies through your headphones or whatever, but when you transfer it to the tiny pulp speaker it can sound way way different, or just drop frequencies altogether.

Thanks! No this is a new bug that I have been made aware of - it comes from moving very quickly from the previous room while the timed gate is still on a timer. It then places the closing gate in the next room. I’ve been a bit too busy to send out a fix, but I will be doing it this weekend on catalog and itch :) thanks for letting me know.

Thanks very much! 

You're not the first to mention that - thanks for the honest review! Glad you enjoyed it otherwise.

Appreciate the honest review! And you putting the time in. Thanks so much. The process of making the game has inspired me to push further and I’ll be making something in Lua next - the gameplay should hopefully be better freed from the limitations of pulp. 

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I don't know if it was the same bug, but someone else pointed out an issue which sounds like it was the same issue you're describing. It was a bug affecting potentially 3 of the rooms. I've made a fix now if you're willing to try again. If it was this level pictured below then I have a version ready where you can start from here. Let me know!

Thanks!

Ahh if it’s the room I think you’re talking about you can move the black block up. You just have to go down first :) send me a pic on here if it’s something else. 

Thanks!

Thanks so much for the review. I'm happy to hear you went back, I was hoping it would encourage a repeat playthrough.

Wow.. thanks so much. It’s my first game and I was anxiously waiting for some real feedback outside of people close to me. I’m really happy to hear that I achieved the things I was aiming for. Really appreciate it. 

I have become aware more recently yeah... maybe I should update  it now. Thanks for the tip!

Looks great! Love a good pulp game - will check it out.

Hahah, you're not the first person to mention the Virtual Boy actually. I wish I could do it in black and red... 
Thanks very much! It should be out sometime in January, it's very close now.

If only we had games of this quality on these kinds of devices back then!

Thanks very much! 

Thank you. 

Thanks v much!