This looks amazing, and congratulations on the Graduation.
Any chance of getting a build for Linux?
There is such an ending!
Multiple such endings actually!
For an incredibly simple such ending just like... leave the school and don't prefer the evil spooky ritual.
For the BEST ending... you'll need to befriend the girls and get them to join you for shenanigans... then explore a bunch, and open certain doors and certain times.
Okay so.... tried out a few things, and some Dev suggestions to report:
Bigfoot is such a cool idea, and running around at that speed with like.... all THAT going on just gave me motion sickness.
Summoner is hysterical fun. All hail spiders. Tomatoe's are pretty fun too.
The Adept is so cool in theory, but... once you have the right build is a bit of a "standing still simulator" Also, if you have totoms or other turrets, there's very much the question each round of "Will my circle spawn NEAR the totoms (instant win), or far from them (oh no)" I kind of wonder if the mage circle should like... fizzle out after 20 seconds and appear somewhere else. Just... something to give a bit more dynamism, and to make the original spawn point less critical.
Okay: added thoughts:
Watering psycotic tomatoes feels great.
Being a malevolent spider with 8 arms feels amazing. Feels very good and natural.
"Orbital" is one of the greatest and most fun abilities in the game. I would take this even without the damage boost.
Lots of fun, but also very silly. Good job.
So, I had a great time, but also, this game is legitmately weird.
Not like bad, but just in the sense of.......
It looks like a Puzzle Bobble-like.
But... the main mechanic of puzzle bobble is pressing left and right, and aiming your bobble cannon.
Here in orb tower... you target with the mouse, and the game figures out the aiming for you. the choice of what to aim at as yours, but there isn't so much of a dexterity game to line things up. Which is... neither good nor bad, but just means that like... even though the game LOOKS very similar puzzle bobble, the actual skill and gameplay is very different.
I did it!
I found my way back!
The trick is to figure out your current exhibit, then find the PRIMARY article for the exhibit (the intro), and then backtrack through whichever door the primary aritcle is pointing to... and do that over... and over.... and over....
And then eventually the game glitches, you fall into the deep darkness between stars (and exhibits), knowledge rushes past your ears, and you slam into the firm reassuring woodwork of the lobby.
So, having wandered from Persepolis to Rome, to milititary dictatorships to and the Cyprus problem, I managed to wend my way back and backtrack enough to like.... break the game?
I backtracked through enough doors, and then 5 or so layers back the door I tried to enter just froze for a bit, and then it opened into NOTHINGNESS, and I feel through the nothingness, past many exhibits and eventually slammed back into the floor of the Lobby.
And..... none of this is a bug report, because it was AWESOME, and it feels great to glitch the museum and hack the matrix (and the Matrix can be found between the odyssey and the Beatles, and - )
And this is great. Thank you so much for making it.
Interesting game, clever mechanics.
Does kind of feel like once you build a powerful enough engine (Jasper+ Poision) then you just sort of... "go infinite", and burn through the entire deck in one turn. Which... doesn't quiet seem like a good thing.
Or... maybe that's just my experieince? But yeah, for the later battles it did very much feel like "Go infinite or go home"
After many attempts.... and maybe just a touch of save scumming...
Nightmare peasant victory.
God damn that was hard.
"Indifference" carried me to victory (Very good vs dreadknights. Very good with "Control undead", very good at forming "straight flushes").
The combos needed to weave through this cardmaze were delightful.
Thank you thank you thank you.
God DAMN that was difficult.
Final battle involved defeating Two 6s and a 5 using a single sellsword and a 2 of blades.
Exited the game with Zero health and zero mana remaining.
Cool concept, fun game.
One request I might ask is that once you hit an End condition for a board, the game should make a noise, or grey out the board, or do SOMETHING to indicate that you have finished the level.
Currently it just freezes.
Also, possibly worth having separate messages for the end of one mission and the begining of the next?
I have been trying for the 5 turn win for months using pretty much the strat you describe here. (Got 5 turns on the previous version of the game... but Summoners were Tier2 then)
Was amazed to see someone get it.... and then saw you had twiddled the market probabilities. (Still very cool, but also is a bit of cheating)
Congrats. Great reasearch and investigation.
Okay, nope, I've come back and checked it out:
Did my best to crash the game only using rats, summoners and funny bones (no skulls)
Turns out, for this set up even if my rats get shot and the row overflows, the game can handle it.
So... whatever error is going on, it appears to ONLY apply to Skulls with Funnybones on them.
Not sure why that is, but hope it helps.
EDIT: (That, or there's something special about dude's being shot in row one as opposed to row three... but this seems less likely to be the cause.)
It's the case of Skulls AND funnybones item stacked on top.
Probably you would get similar problems with Summoners or rats with Funnybones (I can try to test this if needed) - something about the row being full, and both the unit AND the item trying to summon at the same time seems cause the crash (cuts directly to black screen)EDIT: I've done the experiment (see below). Looks like its only skulls for some reason.