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Nimblegames

55
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3
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23
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A member registered Jul 16, 2021 · View creator page →

Creator of

Recent community posts

Yeah, I figured out a tutorial would take me too long, so I had to cut it from the scope :D

Thank you!

Hey thanks, yeah it's better if you can play on Chrome, didn't have time to test on other browsers!
It's an endless game, so you must go as far as possible but there isn't an "end" per se :p

Thanks again!

Hey, thanks! Sometimes you must rely on your attack to destroy everything at once!

Hello! Indeed, the game was designed to be difficult.

If the controls don't suit you, you can also use the arrow keys to move.

Hey no worries, glad you fixed that!

(2 edits)

Some serious polish right there. Love how you handled the sfx particularly, transitions, juice on a lot of elements, some dopamine hits when attaining player milestones, and even a leaderboard. WP mister


EDIT:  Boom Top 1

(1 edit)

Hey, I think the game build is gone? Can't access it on my browser right now. Will edit my comment when it's available again!

Damn this is impressive for a one week jam! Quality sfx, juice, polish in general. Also loved the little dialogues. Gameplay feels great. 
I feel maybe the progression could be a tiny bit faster at start? (skill issue probably)

I dunno why I keep pressing "S" to parry smh... challenging but cool game. Would benefit from a few sfx here and there

Very creative puzzle/skill-based game! Although I sucked with fireworks xD

Beat Hard Mode!!! Nice one. Would've loved a little shadow on the floor, sometimes I wasn't sure if I was still in the air lol

Glad it worked, thanks for the feedback!

Hello, thank you.

Have you tried refreshing the page?

Hey, I think this dead end is very specific, this isn't patched yet tho; will be in the next update, so I guess you've been lucky this time ^^

I TRIED SO HARD AND GOT SO FAR
BUT IN THE END IT DOESN'T EVEN MATTER

Ty for reporting that, I'll patch this asap :D

Thanks for the feedback, I will investigate on the memory leak.

Glad you enjoyed the game!

Good job! This is indeed the last tier for now

I love that suggestion!

(3 edits)

Thank you! 

We didn't know about this bug, we will definitely give it a look.

Appreciate it, very insightful analysis!

Hello, thank you for trying out the game. 

We updated a new version that should fix the bug, don't hesitate to tell us if it still happens.

Well done! Glad you enjoyed the game!

(5 edits)

Hey everyone 👋

Today we’re excited to release the public demo of Scrap Protocol!

Scrap Protocol is a short active incremental game about controlling a small cleaning robot tasked with restoring abandoned worlds.


You can jump in right now and play the first act: a short (~40 minutes), focused slice of the game built around quick runs and permanent upgrades.


This demo shows the core loop and lets you experiment with different build directions.


If you enjoyed it, wishlist the game on Steam to be warned when it releases!

Thanks for the feedback, version will be updated to adress this issue.

Glad you enjoyed!

Great thank you for trying out! 

Hey! Yeah, a few annoying bugs + balancing  that we spotted just before the deadline but didn't have time to submit another build :p

Thanks for playing and for reporting these!

Hey, thanks a lot! Yeah unfortunately didn't have time to finish the balancing ^^

This was our first try at incremental games, so likewise we're fairly new to the genre

Thank you for the feedback!

This is something we will improve for sure!

It will have an ending! But this is just the prototype version

Wow I just published the page lol

Thanks for the feedback, yeah the game is a bit blurry due to the webgl export :(

Bugs noted, thanks, and glad you enjoyed it!

Yeah this buffer issue is a bit annoying, we didn't catch it in time! Thank you

Yeah, totally something to fix in the future. Thank you!

Appreciate it!

Thanks!

Tyy

Hmm if you have a stereo headset, you should be able to locate the sounds even tho it's a bit hard :o and thank you!

Thanks a lot! No it's a bit hard to locate the sounds' source, especially on the vertical axis :p

Hahaha thanks

*hummhumm*

Very interesting concept! I was a bit lost at first as I didn't know I had to go north (but that's on me, didn't read haha). I thought the "river" was some kind of wall so I didn't bother going past this the first time.
Otherwise, cool mechanic and definitely fits the theme well