Hi, I'm a programmer and I'd be very interested in collaborating. I have a lot of experience programming C, and some experience programming x86 and 6502 assembly. I have no experience with the 68000 specifically, but I have studied the architecture of modern x86 computers and also the Gameboy Advance. I have a passion for low-level programming. Here's my portfolio: https://nikowa.github.io/games.html . I'm nikio00 on Discord.
nikowa
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Fun game & really nice presentation. It took me a while until I realized that visualized strikes add to the hits counter. I was focused on trying to figure out how to land a hit and didn't even notice that the counter was going up. I would add a hit counter right above the enemy, instead of below the player, so that you don't have to shift your eyes. I think it might be better if all the indicators were close to the enemy, so you can keep your eyes on them at all times, as you would in a real fight. After I figured out how it works, it was a fun and intense challenge. And I don't mind that you die immediately when you miss the timing, I think it fits the theme and makes the game more challenging. Though it is a bit frustrating that it sends you back to the first level when you die.




