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(2 edits) (+1)

Fun game & really nice presentation. It took me a while until I realized that visualized strikes add to the hits counter. I was focused on trying to figure out how to land a hit and didn't even notice that the counter was going up. I would add a hit counter right above the enemy, instead of below the player, so that you don't have to shift your eyes. I think it might be better if all the indicators were close to the enemy, so you can keep your eyes on them at all times, as you would in a real fight. After I figured out how it works, it was a fun and intense challenge. And I don't mind that you die immediately when you miss the timing, I think it fits the theme and makes the game more challenging. Though it is a bit frustrating that it sends you back to the first level when you die.

Thanks for the valuable feedback on the UI layout. Glad to hear you had fun with our game!