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Gurkus

33
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3
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A member registered Mar 12, 2023 · View creator page →

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First off, especially back- and forground elements look gorgeous, especially the military tents and armory. Though sometimes a bit clunky with the combat I managed to walk quite a bit. I guess you planned to have the player be able to buy upgrades in the armory with collected money, i guess the time constraints are at fault for this absence. Two points I believe the game or futur projects would profit from immensly are animations, for the player, enemies, projectiles etc, and very importantly sound effects. Keep up the work.

The idea to have different spells and artefacts the player can equip is interesting, though it seems to me that you couldnt quite finish the game. Especially the delay on the attacks iritated me. 

I find the controls very interesting, most of the time I am not fond of not using WASD to move but for this one it worked perfectly. Avoiding the obstacles is fun. Sadly I found myself frustrated due to sometimes unclear reasons for dying or enemies spawning right infront of.

Really Loved the voice lines. I recon you reckorded them yourself? Yeah the combat could be more refined and the game could be longer but for a first game it does its job and especially the bits of conversation made this game stand out to me, since so far in this jam I have not encountered such. Good luck for the futur.

Had to get used to the controls first before finally beeing able to progress in the game. Interesting difficulty, very frustrating though rewarding in the end once you have beaten it

neat little game

Great Great Job with the art, really clean pixelart. Liked the battle mechanics and thanks alot for the option to skip dialogue. I noticed encountering the same enemies over and over again further into the game so I figured that that must be the end. Loved the random npc encounters and different effects. Only big drawback is that there was no sound, which I think is very sad. Maybe that was also a problem with me and the sound just did not appear for me, but if not try adding different soundeffects. Otherwise wow good job.

Was actually fun to play, merozing the layout of the city and buying all the goods. Gameplaywise great job. For the Controls I`d recommend using the W/A/S/D controls, maybe providing the options for eather.

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Wanted to add the option to sensor for accesability reasons, but the time constraints forced me too sadly abandon this feature

here a simple roguelike

https://itch.io/jam/shovel-jam-2025/rate/3727599

https://itch.io/jam/shovel-jam-2025/rate/3727599

https://itch.io/jam/shovel-jam-2025/rate/3727599

a typical roguelike where you try to reach your job interview

Fond of the background assets used. Also grappling mechanics is something I never dared to touch so impressed for that. Over all it was fun to play around, I guess these long loading screens are a fault of the web browser but else neat little swinging game.

https://itch.io/jam/shovel-jam-2025/rate/3727599

A roguelike where you have to reach a job interview

thanks so much

https://niklasegger.itch.io/get-a-job-roguelike

Hello there I finished my game and uploaded it on my page last thursday, though I only have a downloadable version of the game. Is it against the rules to take this game and add a playable version in the browser, so on the game page? Of course without changing anything about the game itself. I just think it would make life easier for people to play and rate the game. Is it allowed?

The game in question: https://niklasegger.itch.io/get-a-job-roguelike

best game in the jam? Really blew me away with this one

One of my favourites so far definately

Great graphics and altough i first had to get used to the controls I really liked how the game plays, especially the satisfaction after defeating an enemy. The death of the player could be a bit faster, just made it a bit annoying in the beginning to wait everytime I died. Also with the bash attack of enemies, now thats just a me problem, due to me having a problem with differentiating colours the yellow exclemation marks look alot like the normal ones, which makes it really difficult to react.

Great Art there and the idea to regrow natur with these projectils I think worked out great. The satisfaction one gets from spreading these junks of foliage is this games strong suite in my opinion. 

Agrreing with everything the other commenter said, really creative work though I really struggled a bit with the controls. A game idea which you do not see often, great work overall. Also loved the graphics and how the game looked.

No clue how you have managed to make cleanig up a garden fun. Very minimal game but one I found myself playing all the way through, given yeah it is not that long. Still, once I found the gardening tool, of which I forgot the english word for, taking the leaves and turning them into bags really sped up the process and I even cought myself having fun. Maybe something like multiple gardens representing different level would have been fun but still, valid entry to the jam.

Great Usage of the momentum, not something I have seen utilized like this often. You incoorperated the theme well and I really like the speed one could build, although I was not able to play it all the way through. Great game overall and only more minor things I would critzice.

Hello there, You did some amazing  music tracks, really! I used them in my game which you can see here. Thank you very much!

https://niklasegger.itch.io/arco-game

Organ Failure TD by Gurkus (itch.io)

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Pigeon with Guns by Gurkus (itch.io)

Fight through a proceeduraly generated dungeon, battle a variety of foes and face of against the boss in his chamber. Collect weapons and gadgets along the way and arm your pigeon to the theeth. A typical entry to the roguelike genre.

This is my first try in game developement, constructive Feedback is very appriciated:

well returned the favor

oh ok

good trade off

Rate Dungeon Escape by GurkusTheHoly for Dungeon Crawler Jam 2023 - itch.io

Great asthetic and a over all goodlooking game. Different interesting enemies and I liked the idea of one haand heals, the other attacks. Audiowise the game could provide a bit more feedback for things like steps, interacting with barrels and doors, punches and taking damage. Allthough in the beginning the combat system for me was mostly button spamming, it got more interesting when the enemies gained more health.

Thanks, glad you took good care of the "kratos looking guy". Thanks for the feedback. Not sure what you mean with strafing but moving backwards is something I definately should have added, dont know why I never thought about it. Originial idea was for the player to only be able to move forwards, because he identifies as a shark, which can only move forwards, though that idea was scratched. Im not pleased with the combat, it was preety much an after thought, because I wasnt sure if a fight system is needed for jam submissions. Could have really put more time into that. Im hoping to improve and use the things I learned in this jam for the next on later this year.