First off, especially back- and forground elements look gorgeous, especially the military tents and armory. Though sometimes a bit clunky with the combat I managed to walk quite a bit. I guess you planned to have the player be able to buy upgrades in the armory with collected money, i guess the time constraints are at fault for this absence. Two points I believe the game or futur projects would profit from immensly are animations, for the player, enemies, projectiles etc, and very importantly sound effects. Keep up the work.
Gurkus
Creator of
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Really Loved the voice lines. I recon you reckorded them yourself? Yeah the combat could be more refined and the game could be longer but for a first game it does its job and especially the bits of conversation made this game stand out to me, since so far in this jam I have not encountered such. Good luck for the futur.
Great Great Job with the art, really clean pixelart. Liked the battle mechanics and thanks alot for the option to skip dialogue. I noticed encountering the same enemies over and over again further into the game so I figured that that must be the end. Loved the random npc encounters and different effects. Only big drawback is that there was no sound, which I think is very sad. Maybe that was also a problem with me and the sound just did not appear for me, but if not try adding different soundeffects. Otherwise wow good job.
https://itch.io/jam/shovel-jam-2025/rate/3727599
a typical roguelike where you try to reach your job interview
https://itch.io/jam/shovel-jam-2025/rate/3727599
A roguelike where you have to reach a job interview
Hello there I finished my game and uploaded it on my page last thursday, though I only have a downloadable version of the game. Is it against the rules to take this game and add a playable version in the browser, so on the game page? Of course without changing anything about the game itself. I just think it would make life easier for people to play and rate the game. Is it allowed?
The game in question: https://niklasegger.itch.io/get-a-job-roguelike
Great graphics and altough i first had to get used to the controls I really liked how the game plays, especially the satisfaction after defeating an enemy. The death of the player could be a bit faster, just made it a bit annoying in the beginning to wait everytime I died. Also with the bash attack of enemies, now thats just a me problem, due to me having a problem with differentiating colours the yellow exclemation marks look alot like the normal ones, which makes it really difficult to react.
No clue how you have managed to make cleanig up a garden fun. Very minimal game but one I found myself playing all the way through, given yeah it is not that long. Still, once I found the gardening tool, of which I forgot the english word for, taking the leaves and turning them into bags really sped up the process and I even cought myself having fun. Maybe something like multiple gardens representing different level would have been fun but still, valid entry to the jam.
Pigeon with Guns by Gurkus (itch.io)
Fight through a proceeduraly generated dungeon, battle a variety of foes and face of against the boss in his chamber. Collect weapons and gadgets along the way and arm your pigeon to the theeth. A typical entry to the roguelike genre.
This is my first try in game developement, constructive Feedback is very appriciated:
Great asthetic and a over all goodlooking game. Different interesting enemies and I liked the idea of one haand heals, the other attacks. Audiowise the game could provide a bit more feedback for things like steps, interacting with barrels and doors, punches and taking damage. Allthough in the beginning the combat system for me was mostly button spamming, it got more interesting when the enemies gained more health.
Thanks, glad you took good care of the "kratos looking guy". Thanks for the feedback. Not sure what you mean with strafing but moving backwards is something I definately should have added, dont know why I never thought about it. Originial idea was for the player to only be able to move forwards, because he identifies as a shark, which can only move forwards, though that idea was scratched. Im not pleased with the combat, it was preety much an after thought, because I wasnt sure if a fight system is needed for jam submissions. Could have really put more time into that. Im hoping to improve and use the things I learned in this jam for the next on later this year.








