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nik1oo

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A member registered Jan 24, 2018 · View creator page →

Creator of

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Hi, I'm a code/designer. I've made several games alone and I'm looking to collab with some people on small games. My discord is nikio00

Great ending <3

Thanks for playing the game! It is meant to be a bit hard to stay inside the wave, so you have to be fast, or else it swallows you and throws you in the air. And yes, the camera is a bit tricky but it's the best I could do with the time I had.

This is really fun! I would play it more if it had an objective or a scoring system.

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Fun game & really nice presentation. It took me a while until I realized that visualized strikes add to the hits counter. I was focused on trying to figure out how to land a hit and didn't even notice that the counter was going up. I would add a hit counter right above the enemy, instead of below the player, so that you don't have to shift your eyes. I think it might be better if all the indicators were close to the enemy, so you can keep your eyes on them at all times, as you would in a real fight. After I figured out how it works, it was a fun and intense challenge. And I don't mind that you die immediately when you miss the timing, I think it fits the theme and makes the game more challenging. Though it is a bit frustrating that it sends you back to the first level when you die.

This is mega hard. I don't know if you're supposed to last more than 20 seconds.

Would be nice if the goblin attacks and the demon attacks had different sounds so you can tell when they've gotten close to you.

Cool gam, has potential.

I got stuck for a while in that part where you have to crouch but there's no crouch button, don't know if that's intended or not. Managed to get past it by the wall climbing glitch.

I liked the parts where you have to focus on both screens because there's risk in both dimensions.

On the last level, just before the flag, my blue guy fell next to a wall and dropped off the map, and landed right next to the red guy, which was a cool unexpected moment :D

I'm sick these self-centered joke jams. Every third jam in *In Prpgress* is a joke jam that lasts multiple years.

Awesome puzzle game for two players! I just wish there was an option to undo a false move without restarting the entire level.