This is an awesome micro version of NYZ!
Sent you an email with some feedback.
Out There Waiting is a tabletop role-playing game that explores themes of survival, sacrifice, and hope.
You are a Runner—a survivor tasked with scavenging for Supplies, recruiting Survivors, and completing dangerous Missions to support the Colony.
https://nightbirdgames.itch.io/out-there-waiting-a-solo-survival-horror-game

I appreciate that! It was my first one-page game using cards.
The game is hard but definitely beatable. When I brought it to a friend, he completed all 4 missions one at a time, making me think the game was too easy!
I suggest trying to complete multiple missions at once, like the Combat and Mapping missions together. Also, you could start with 7 supply cards instead of 5, but I consider that too easy.
Very cool game. I'm a sucker for post-apocalyptic themed games. After playing around 10 games, I have a couple questions and an idea.
Itch.io page: https://nightbirdgames.itch.io/the-ferryman-a-solo-post-apocalyptic-adventure
We are thrilled to bring our game to Itch.io!

Synopsis:
Take on the role of The Ferryman and explore a perilous realm teeming with raiders, ferocious beasts, and harsh weather while seeking supplies, jobs, and companions.
After enduring years of hardships in the wasteland, your weary body and fractured mind are now at a critical crossroads: either escape the territory or risk becoming just another hood ornament.
I had the pleasure to test this game, so my review may be slightly biased, it’s really fun and easy to get into. As a horror fan, I was hooked immediately. The challenging and quick gameplay enhances replay value, allowing for speed runs or a more strategic approach to gathering supplies, though staying in one location too long increases danger. Personally, I prefer to explore each location 2-3 times before progressing to the next, as it seems like the best way to fully engage with the game.
The game offers a solid amount of content for its size, but it would be great to see a larger or expanded version in the future, featuring more events, choices, and items to collect. This could be similar to how Headcheese's Into the Zone evolved into Escape the Zone.
Yeah, I noticed while playing that there weren't any location tables for Tunnels and the Swamp, and you just had to engage in battles to finish the mission. At that moment, I wasn't sure if another mission would take me to those locations, which made me anxious about missing out on playing all the missions.
I'm guessing the Tunnels and Swamp locations will be added later on with the inclusion of 6 more missions.
No problem! Glad I could catch the omission for you. I'll keep playtesting for you as you keep adding content.
Played a game tonight, acting as a GM for my friend as he played out an episode. Took about 3 hours, but it was a great time and even brought back memories of our childhood.
This is the what happened during the episode:
10/10 GREAT GAME!

I played two games tonight, each offering a unique experience. In the first game, I smoothly completed four missions, only facing challenges during the last excursion. I managed to retire after selling my gear, just reaching $100.
The second game was much tougher; I almost perished in the first mission due to some lumpy pigs and ultimately died in the third excursion when an anomaly reduced me to 7 hp, followed by bandit attacks.
Despite the ups and downs, both sessions were enjoyable and the game is quick to pick up.
However, I encountered a couple of missions that required reaching target locations not listed in the rulebook, specifically the Tunnels and the Swamp. Although I completed the missions, I felt a bit disappointed as I was deeply engaged in the game at that moment.
Additionally, I acquired a laser sight, but there were no rules on its usage or value that I could find.
I'm not entirely sure if Ashcan edition is akin to a beta? If so, then discovering those setbacks is my playtest notes.
I will say finding the laser sight was an awesome surprise and I'd love to see more items included throughout the tables. Perhaps you might find a wandering trader dumb or crazy enough to be out there willing to sell you items you can't find on the black market. "What you need stalker?"
Overall the game was/is really fun and I can't wait to try any updates in the future. 9/10
Side notes:

This game is a blast! The suspense is palpable, and I genuinely felt like a massive worm was on my tail with every move I made. The map design by Ways Unseen is fantastic too. It would be awesome to introduce new objectives, maybe drawing from the storylines of Tremors 2-4. A wild west theme, similar to Tremors 4, could add an exciting twist and ramp up the challenge even further. 10/10