I really liked the core idea — the contrast between a seemingly harmless goose and a dark, unsettling atmosphere works extremely well. This mix immediately grabs attention, and the overall concept feels fresh and memorable.
The puzzle format fits this theme perfectly. I also appreciate that the puzzles aren’t overly easy, as is often the case nowadays to quickly hook players. Some may find them simple, but in my case I actually had to spend some time figuring things out — which felt rewarding rather than frustrating.
Regarding the game’s pacing, I don’t fully agree with some of the previous comments. Yes, the goose isn’t fast, but maybe it doesn’t need to be. We’re surrounded by content that constantly rushes us, pushes fast dopamine, gives hints, and simplifies everything. Here, it feels like the developer chose a slower, more thoughtful approach to immersion — the kind we used to have in older games (cue the old-school “things were better back then” moment 😄).
Overall, it’s a very atmospheric and unusual project. Wishing the developer the best of luck with further development and looking forward for part 2!

