Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

NicolasDreams

52
Posts
4
Followers
5
Following
A member registered Aug 20, 2021 · View creator page →

Creator of

Recent community posts

(1 edit)

I played it on the web version and to reproduce the bug you have to jump and press enter and if you're still holding jump and enter you can't move left or right, the moment you release one of these you can move.

You're welcome :)

The files are unlocked and you are allowed to change the files if the game itself is exactly the same so I think yes.

The mechanic and the levels are nice, it just needs audio, animations and an annoying thing is that if you try to move left or right but you still have enter pressed then you don't move.

Very creative puzzles. I liked the visuals and the audio. The only weird thing is that you have to download the exe and the pck instead of downloading a zip containing both.

It looks very cool but I don't know what to do and it's really hard to tell with what you can interact.

Wow, I'm really bad at this. It fits really well with the theme and the graphics are nice but sometimes you can't interact with the buttons even when you are close.

I already knew this test. It's nice that someone has made it in a videogame.

(1 edit)

Really cool mechanic. Levels were well designed but I feel like they are a bit too simple.

Really good atmosphere. The old game aesthetic is really well done. Although the sensitivity is really low and I had to increase it externally and when you finish the game the cursor is locked.

(1 edit)

The game crashes a few moments after main menu shows. I'm on windows and I tested the 32 and 64 bit versions. x86 architecture

Game does not load :(

The game is ok but controls are very clunky, specially walljump, and spike hitboxes are a bit oversized.

Really fun! I liked the mechanics and the levels are well designed. Although the controls could be a bit improved and it needs coyote jump.

Indeed, the window size has its pros and cons. Cool!

Really fun, I really liked it. Also it fits the theme great.

Nice visuals and concept. The level design is a bit lacking, it would be better if there weren't all corridors where you can't do anything if there are 2 foxes or if you run into a deadend. Also having to restart everything when you die is too much (although it seems that some keys are not removed from my inventory for some reason).

Fun game. I like how there's not friction, it makes the controls challenging but interesting.

Although I don't know if this is intended but the size of the arena can be increased or decreased by changing the size of the window.

(1 edit)

Thanks for playing. I'm glad you liked the level design.

About the difficulty: I wanted to make a challenging platformer but yeah maybe I made it a bit too hard. Fun fact: The challenge levels were the first levels I designed and when I sent it to a friend it was way too hard so I decided to make them optional challenges. Also the skip level option after a few attempts is a nice idea, maybe I'll add it after the voting period ends.

Nice mechanic and application of the theme. But imo levels were a bit too simple and awkward. Also the sounds are annoying.

Nice application of the theme. It's a bit unbalanced because once you get the key speed boosts it's too easy. Also it would benefit from having more depth.

Nice atmosphere and audio although it's a bit too dark and imo making it a tiny bit brighter wouldn't hurt. Also the popups were a bit annoying and don't fit well with the visuals.

Interesting application of the theme but the game itself is too simple. Still, congrats on being able to finish your first game!

Also, for hiding the mouse in godot you can run "DisplayServer.mouse_set_mode(DisplayServer.MOUSE_MODE_CAPTURED)" in any script. There are also other mouse modes and you can change them in the middle of the program.

Thanks for playing my game!

btw, did you get stuck because it was too hard or because you didn't knew what to do?

Though I've already some experience with c++ and SDL2 I've probably should use godot, though still I've never made a game with SDL2.

I'm not sure if I will use godot or make it from scratch with c++ and SDL2. I've used unity for 2 years but unless they revert the changes AND make the TOS unchangeable I won't go back.

Nice game. It has a funny AI and level continuation. Chromatic aberration was a bit too intense. Also it would be cool if the AI reacted if you disobey it in the vent.

At the beginning it's hard to understand but when you get it it's a nice puzzle game.

After the jam is over I will upload a hotfix to make controlling the AI less anoying and to fix some small problems like the game not working well with a AZERTY keyboard.

I intentionally mathe the AI have a lot of friction for avoiding unintentional solutions. If i made a remake I would either make everything move in a grid or make the AI collider smaller and with rounded edges.

Is the Z (AZERTY) in the same position that W (QWERTY) and same for Q (AZERTY) and A (QWERTY)? If that's the case then I could bind W, Z and UP ARROW as up and A, Q and RIGHT ARROW as right.

Very good game but is there a secret part in the last level?

WOWIE! category: 5/5

So for you WASD doesn't work but ARROW KEYS work. Right?

Because it's only a folder with debugging information. So if you don't include it in the zip, the game will be exactly the same but the zip size will be smaller.

Very good programming puzzle game. Also it's incredible that there is a level editor in a game jam of only 3 days. 5/5

Easy to unerstand, hard to master. 4/5

Good game 4/5. Tip: don't include in the zip the folder "...BrustDebugInformation_DoNotShip"

I love this concept. 5/5

Very fun but I don't see how this fits the theme "Collaborate with AI".