Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

NicolAme

23
Posts
2
Topics
1
Followers
3
Following
A member registered Aug 05, 2022 · View creator page →

Creator of

Recent community posts

Thanks :-)

Thanks for feedback :-D

Yes, in the end I'm not sure if I fit the theme

Except for the twist at the end, it's true that the game would fit more with the "you're alone" theme xD

Thanks a lot :-D

Thanks :-)

Thanks a lot :-D

Yes, the character controller is kinda weird, sorry about that...

Thanks a lot :-D

Thanks :-)

Thanks a lot :-D

I had planned to indicate some mechanics with the voiceover as a hint after a while, but the bossfight took me longer than expected to do...

Yes, the character controller is really weird, sorry about that...

Thanks :-D

I always wanted to create a game in this style, and it's true that the theme inspired me

Thanks for feedback

I wanted to have an only touch to interact with everything

For the cube... it's just probably laziness on my part for not having put it in toggle

I will pay more attention to this kind of details for my next games

Thanks a lot :-D

Thanks a lot :-D
Yes, the character controller is really weird, sorry about that...

Thanks :-D

Hello, I'm quite new in the game development world (this game is my 2nd game), and I would like to have some feedback on it

This game is a "complete" game, it would just need 5 times more levels, and 100h of polishing to be considered as a real complete game

The storyline is quite strong, and I answer the theme in a surprising way, because in my game, we are the last human on Earth... We are then subject to test a tool allowing us to clone ourselves, so we are not alone anymore

I hope you'll have fun playing it !

https://nicolame.itch.io/ubiquite

I had a question : is it allowed to use primitive assets (like cube, cylinder, sphere...), and in absolute terms, is a procedurally generated mesh allowed (unity's terrain components) ?

It's a lot of question, but  thanks in advance :-)

Thanks for feedback

Yes, I should have fixed this kind of detail (I thought badly the system of the items, I should have made them takeable by all the allies)

Thanks :-D

Nice game, unfortunately, I had a bug where some buildings get over scale for no reason
On another game, a building has just hide all the screen
Otherwise nice game

Thanks for this feedback, I'll try to improve this kind of things for my next game, it's true that this game isn't completely intuitive

yes I know, and I'm really disappointed because I noticed it 1 minute before the deadline...

sorry for the incorrect label, I'll correct this

Pretty fun, I made 119, probably improvable

The only problem I have is that the Unity's WEBGL compression of my build isn't compatible with Itch.io, but it still the downloadable file, so I think I'll keep it like this...

Sorry, the web version don't work, and I realized it too late... (Unity defaults to Brotly compression, which doesn't work on itch.io...)

You still can download the game