Hello, I wanted to let you know that the problems were magically solved and I was now able to activate the plugin.
nico7890
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hello, i hope it's okay, for some strange reason i had problems, i cant got this error
--- Debugging process started ---
Godot Engine v3.4.5.stable.official.f9ac000d5 - https://godotengine.org
OpenGL ES 2.0 Renderer: GeForce 210/PCIe/SSE2
OpenGL ES Batching: ON
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--- Debugging process stopped ---
modules/gdscript/gdscript.cpp:787 - Condition "err" is true. Returned: err
Cannot load source code from file 'res://addons/distortionator_integration/distortionator_integration/plugin.gd'.
Failed loading resource: res://addons/distortionator_integration/distortionator_integration/plugin.gd. Make sure resources have been imported by opening the project in the editor at least once.
editor/plugins/script_editor_plugin.cpp:742 - Condition "!rel_script.is_valid()" is true. Continuing.
modules/gdscript/gdscript.cpp:787 - Condition "err" is true. Returned: err
Cannot load source code from file 'res://distortionator_integration/distortionator_integration/plugin.gd'.
Failed loading resource: res://distortionator_integration/distortionator_integration/plugin.gd. Make sure resources have been imported by opening the project in the editor at least once.
editor/plugins/script_editor_plugin.cpp:742 - Condition "!rel_script.is_valid()" is true. Continuing.
modules/gdscript/gdscript.cpp:787 - Condition "err" is true. Returned: err
Cannot load source code from file 'res://addons/distortionator_integration/distortionator_integration/plugin.gd'.
Failed loading resource: res://addons/distortionator_integration/distortionator_integration/plugin.gd. Make sure resources have been imported by opening the project in the editor at least once.
editor/plugins/script_editor_plugin.cpp:742 - Condition "!rel_script.is_valid()" is true. Continuing.
modules/gdscript/gdscript.cpp:787 - Condition "err" is true. Returned: err
Cannot load source code from file 'res://distortionator_integration/distortionator_integration/plugin.gd'.
Failed loading resource: res://distortionator_integration/distortionator_integration/plugin.gd. Make sure resources have been imported by opening the project in the editor at least once.
editor/plugins/script_editor_plugin.cpp:742 - Condition "!rel_script.is_valid()" is true. Continuing.
and i can't activate the plugin, it tells me this
Could not load addon script from path: 'res://addons/distortionator_integration/plugin.gd'. It may be due to a code error in said script. Disabling the addon in 'res://addons/distortionator_integration/plugin.cfg' to prevent new errors. another thing is that godot tells me to change the preload to aload