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i have already downloaded the add-on i just need to know the name of the plugin node, could you please tell me 

(1 edit)

Hello!

The way you use the addon is by exporting a .dsp file from Distortionator. When including it in your project, it will be imported just like any other scene (.tscn).

You can then use the imported bbg anywhere.

Remember you can always look for examples in the Mother Encore Demo, which uses this plugin.

(1 edit)

hello, i hope it's okay, for some strange reason i had problems, i cant got this error 

--- Debugging process started ---

Godot Engine v3.4.5.stable.official.f9ac000d5 - https://godotengine.org

OpenGL ES 2.0 Renderer: GeForce 210/PCIe/SSE2

OpenGL ES Batching: ON

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

--- Debugging process stopped ---

 modules/gdscript/gdscript.cpp:787 - Condition "err" is true. Returned: err

 Cannot load source code from file 'res://addons/distortionator_integration/distortionator_integration/plugin.gd'.

 Failed loading resource: res://addons/distortionator_integration/distortionator_integration/plugin.gd. Make sure resources have been imported by opening the project in the editor at least once.

 editor/plugins/script_editor_plugin.cpp:742 - Condition "!rel_script.is_valid()" is true. Continuing.

 modules/gdscript/gdscript.cpp:787 - Condition "err" is true. Returned: err

 Cannot load source code from file 'res://distortionator_integration/distortionator_integration/plugin.gd'.

 Failed loading resource: res://distortionator_integration/distortionator_integration/plugin.gd. Make sure resources have been imported by opening the project in the editor at least once.

 editor/plugins/script_editor_plugin.cpp:742 - Condition "!rel_script.is_valid()" is true. Continuing.

 modules/gdscript/gdscript.cpp:787 - Condition "err" is true. Returned: err

 Cannot load source code from file 'res://addons/distortionator_integration/distortionator_integration/plugin.gd'.

 Failed loading resource: res://addons/distortionator_integration/distortionator_integration/plugin.gd. Make sure resources have been imported by opening the project in the editor at least once.

 editor/plugins/script_editor_plugin.cpp:742 - Condition "!rel_script.is_valid()" is true. Continuing.

 modules/gdscript/gdscript.cpp:787 - Condition "err" is true. Returned: err

 Cannot load source code from file 'res://distortionator_integration/distortionator_integration/plugin.gd'.

 Failed loading resource: res://distortionator_integration/distortionator_integration/plugin.gd. Make sure resources have been imported by opening the project in the editor at least once.

 editor/plugins/script_editor_plugin.cpp:742 - Condition "!rel_script.is_valid()" is true. Continuing.

and i can't activate the plugin, it tells me this 

Could not load addon script from path: 'res://addons/distortionator_integration/plugin.gd'. It may be due to a code error in said script. Disabling the addon in 'res://addons/distortionator_integration/plugin.cfg' to prevent new errors.
another thing is that godot tells me to change the preload to aload

Hello, I wanted to let you know that the problems were magically solved and I was now able to activate the plugin.

Magic? I went to your house when you weren’t looking and solved it. (good to know!)