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(1 edit)

hello, i hope it's okay, for some strange reason i had problems, i cant got this error 

--- Debugging process started ---

Godot Engine v3.4.5.stable.official.f9ac000d5 - https://godotengine.org

OpenGL ES 2.0 Renderer: GeForce 210/PCIe/SSE2

OpenGL ES Batching: ON

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

Tecla 'pantallacompleta' presionada

--- Debugging process stopped ---

 modules/gdscript/gdscript.cpp:787 - Condition "err" is true. Returned: err

 Cannot load source code from file 'res://addons/distortionator_integration/distortionator_integration/plugin.gd'.

 Failed loading resource: res://addons/distortionator_integration/distortionator_integration/plugin.gd. Make sure resources have been imported by opening the project in the editor at least once.

 editor/plugins/script_editor_plugin.cpp:742 - Condition "!rel_script.is_valid()" is true. Continuing.

 modules/gdscript/gdscript.cpp:787 - Condition "err" is true. Returned: err

 Cannot load source code from file 'res://distortionator_integration/distortionator_integration/plugin.gd'.

 Failed loading resource: res://distortionator_integration/distortionator_integration/plugin.gd. Make sure resources have been imported by opening the project in the editor at least once.

 editor/plugins/script_editor_plugin.cpp:742 - Condition "!rel_script.is_valid()" is true. Continuing.

 modules/gdscript/gdscript.cpp:787 - Condition "err" is true. Returned: err

 Cannot load source code from file 'res://addons/distortionator_integration/distortionator_integration/plugin.gd'.

 Failed loading resource: res://addons/distortionator_integration/distortionator_integration/plugin.gd. Make sure resources have been imported by opening the project in the editor at least once.

 editor/plugins/script_editor_plugin.cpp:742 - Condition "!rel_script.is_valid()" is true. Continuing.

 modules/gdscript/gdscript.cpp:787 - Condition "err" is true. Returned: err

 Cannot load source code from file 'res://distortionator_integration/distortionator_integration/plugin.gd'.

 Failed loading resource: res://distortionator_integration/distortionator_integration/plugin.gd. Make sure resources have been imported by opening the project in the editor at least once.

 editor/plugins/script_editor_plugin.cpp:742 - Condition "!rel_script.is_valid()" is true. Continuing.

and i can't activate the plugin, it tells me this 

Could not load addon script from path: 'res://addons/distortionator_integration/plugin.gd'. It may be due to a code error in said script. Disabling the addon in 'res://addons/distortionator_integration/plugin.cfg' to prevent new errors.
another thing is that godot tells me to change the preload to aload