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A member registered Jul 14, 2017 · View creator page →

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That seems to have worked!

(1 edit)

Hello, I am having trouble getting the live server (GMS2) to run on Mac. I tried doing the following:

brew install neko

cd ~/path-to-game/datafiles

neko gmlive-server.n

However this is failing to run with the following error:

Called from C:\Tools\Dev\Haxe\haxe\std/neko/_std/Date.hx line 98
Uncaught exception - load.c(237) : Failed to load library : ./std.ndll (dlopen(./std.ndll, 1): no suitable image found.  Did find:
        ./std.ndll: unknown file type, first eight bytes: 0x4D 0x5A 0x90 0x00 0x03 0x00 0x00 0x00
        /Users/Nick/dev/target_banjo/datafiles/std.ndll: unknown file type, first eight bytes: 0x4D 0x5A 0x90 0x00 0x03 0x00 0x00 0x00)

Know how I can fix this?

Yes, I'm using the GMS2 Mac beta. I don't think the debugger is implemented, or if it is it definitely doesn't run. I don't see any errors, it just looks like normal output (what I linked above). It seems like the library calls may just be returning 0 (erroring or not finding the functions). I created a simple dylib on Mac and it wasn't working at first. Then I recompiled using the first two lines of your script here and the calls started working.

(2 edits)

I have the sample project that I'm using for GMS2. here are the system log and the game maker console. though I can't seem to get GMS to run in Debug Mode. not sure if that's helpful. anything else I can try? I really want to get this working I think it will speed up my prototyping speed tremendously

Anyone have any success with the Mac Demo? I imported the sample project and ran the app but none of the lua code seems to be running. lmk