is there a resolution to this or something on my end to do?
it feels like comments made in this state are just thrown into the void as opposed to delayed for a while so it does make leaving feedback on demos/prototypes sort of feel like a waste of time
nfatih
Recent community posts
i found a bug today, unsure how i caused it, but it appears you can move xp drops from one skill to another somehow. i tried to reproduce it and have had alot of issues so im assuming its some super tight timing thing?
but i was able to chop a draconyx ore for 200 forestry xp.
side note: i really like the look of draconyx gear and enjoy the idea with its crafting method
i played thru to basically the end of current content.
i have a few observations:
- crafting seems to be kind of a pointless skill? aside from the first 10 levels, you really cant leverage it to do anything useful anymore for either enabling other skills or giving you bonuses for other advancing other skills more efficiently? its probably because gold rings arent crafted but are loot, and have such minor effects by the time you can actually get them
- pets are unlocked way too late for what they are. your basically required to have so much combat ability to unlock them that because they represent another active combat system without new drops that you basically start off making them feel pointless? rather than 475 total skill they could probably work better as 10 royal points, or if they need to be total skill based for w/e reason knocking it down to 150-200 ish is probably enough to stop them from feeling bad out of the gate
- the campfire is super awful and i feel like id have never made it if i could have known in advance that itd slow down my cooking speed so much by making it so that you nolonger cook in instant batches anymore? it feels really strange for it to take away such a powerful tool without really acknowledging that itd do that. its kind of neat to get a tool for idling, but this game wants to be played actively so the campfire feels at odds with the nature of the game itself
i have an idea for a character? or i guess more for a skill that i think could be fun to play with with the match 4 game type
i was thinking of a harpy, or other avian i suppose? with the special "float" which turns off gravity for all items on the board until an item with gravity bumps them, allowing you to more easily slide balls under others, but then also make large portions of your screen fall once you have figured out how to slip enough things under it
i cant picture what this would do to the match 4 game, but it sounds fun to me
i think the match 8 mode may be a bit too hard?ive been able to get ~ 2-6 levels past the final cg on every other game mode, but ive never been able to reach the final cg for match 8. i mean thta tcoudl mean im just not understanding teh strategy, but it definitely feels alot harder than the rest for me