i played thru to basically the end of current content.
i have a few observations:
- crafting seems to be kind of a pointless skill? aside from the first 10 levels, you really cant leverage it to do anything useful anymore for either enabling other skills or giving you bonuses for other advancing other skills more efficiently? its probably because gold rings arent crafted but are loot, and have such minor effects by the time you can actually get them
- pets are unlocked way too late for what they are. your basically required to have so much combat ability to unlock them that because they represent another active combat system without new drops that you basically start off making them feel pointless? rather than 475 total skill they could probably work better as 10 royal points, or if they need to be total skill based for w/e reason knocking it down to 150-200 ish is probably enough to stop them from feeling bad out of the gate
- the campfire is super awful and i feel like id have never made it if i could have known in advance that itd slow down my cooking speed so much by making it so that you nolonger cook in instant batches anymore? it feels really strange for it to take away such a powerful tool without really acknowledging that itd do that. its kind of neat to get a tool for idling, but this game wants to be played actively so the campfire feels at odds with the nature of the game itself