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newnow

15
Posts
A member registered Jul 07, 2023 · View creator page →

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Enjoyed the game a lot and had fun beating it (replaying the patty level once) — great use of music, and really lovely art! Well done on creating it for the jam!

Dragging the patty around felt a bit weird — I wished there was a way for the patty to just follow the cursor, without the need to hold down the mouse button. If there were multiple things to drag, dragging would work just fine, however.

Really difficult to approach the player as a zombie! Was quite fun!

Loved the aesthetic! I wish you could choose the order of animal actions each turn.

Fantastic approach! Did not quite understand how the two parts (emails and defense) were connected, but each worked very well separately!

Really strong art and idea! Getting the movement precisely with the farmer running felt quite overwhelming, but fun. FYI managed to win the game without using the dark cloud & blowing away other clouds, just dropping rocks and lightning.

Nice concept! It's interesting to think about how the game would be played if you were the wind controlling the arrow and not the arrow itself.

Liked the core concept quite a bit, but the movement was sluggish. Also, won without ever needing to do upgrades — that part felt superfluous.

Loved the game idea and enjoyed playing this a lot! The 2 paper + 1 stone level really shines — you go – ooh, I will need to flee + chase simultaneously for more than one round.

The movement feel might need some work, and the crumpled background seems to add unnecessary visual noise, but very solid, fun, and replayable core loop!

Very impressive! :)

I like the baggage claim settings and the player/luggage role switching fits the jam theme nicely!

Love the simplicity in art and gameplay!

Cool concept and really cool art!

Really enjoyed getting the maus to haus with all the cheeses! A few frustrations — respawn seems slow — but great core loop! 

Challenging flappy bird — requires a lot of button mashing though! Definitely worth a replay after first few times!

Thanks! I agree that mechanics that give the player more control over the game could be explored here!