Awww =3 the perspective of this game is incredibly intriguing. We take on the role of a "Medicine"! The cute art style lightens the weight of this realistic topic. Hoping everyone can experience joy and a sense of accomplishment through the gameplay. It's a delightful journey of rescue and healing.
NeverMoreMilk
Creator of
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Let me explain our concept:
The reversed thing is the in-game Bosse is not just a "Boss" in the script anymore. Like, Mayo Nugget, Wise Ape, they starts to think that: Why I should stay here and be defeated by those "Players"? I can be the "Player" in this world too! They all strive to break free from the constraints of game code, creating bugs (beating other bosses etc.) in search of their own freedom (which is what players in front of the screen doing).
The perspective has reversed, and we are now thinking from the perspective of the in-game Boss(looking for freedom etc.)
Thanks for the kind words <3!!
Your words mean a lot to me (especially I'm newcomer) and my team. That's my second game, and those feedback can really help me improve. I will carry your words with me.
Good suggestion, I will put these explanation on the page. I think that works!
Looking forward for your next works, I luv your style.
I really appreciate you noticing that.
Yes, there should by some translation issues (but some are not. I firstly wrote in my language and translated them. I am improving my translation skills, hoping it will work better in the future.
For those abilities, I wrote some interesting descriptions for them. Unfortunately... the time is limited and couldnt put them in...and yes, there are some bugs when casting those skills (will improve the quality of the game in the future).
Thanks for your kind words <3
I can explain the concept for you:
The reversed thing is the in-game Bosse is not just a "Boss" in the script anymore. Like, Mayo Nugget, Wise Ape, they starts to think that: Why I should stay here and be defeated by those "Players"? I can be the "Player" in this world too! They all strive to break free from the constraints of game code, creating bugs (beating other bosses etc.) in search of their own freedom (which is what players in front of the screen doing).
The perspective has reversed, and we are now thinking from the perspective of the in-game Boss(looking for freedom etc.)