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Nestop

18
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12
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A member registered Apr 23, 2017 · View creator page →

Creator of

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Good game! I love the cowboy theme.

Music, art and animation are at a good level, it's nice to play.

Very cool concept! I got really carried away while trying to deliver the "unfortunate" passengers.

I'm not a fan of this kind of simulators, but it turned out to be quite exciting, I finished it somewhere on the 10th try.

The music, rain and weather perfectly immerse you in the atmosphere, and the smoothly appearing ice floes always keep you on guard.

It will be interesting to know if there are plans for the development of the game?

Very cool concept! I got really carried away while trying to deliver the "unfortunate" passengers.

I'm not a fan of this kind of simulators, but it turned out to be quite exciting, I finished it somewhere on the 10th try.

The music, rain and weather perfectly immerse you in the atmosphere, and the smoothly appearing ice floes always keep you on guard.

It will be interesting to know if there are plans for the development of the game?

Ahah, well noted! Hard times make strong fishermen and we help them with that 💪

Cool puzzle! Made me nervous as if I was watching a real baby! Completed it somewhere on the 10th try, checkpoints between rooms wouldn't hurt, but here there were only two of them and so it played fine.

Wow... I wanted to say a nice game but not everything is so clear. Found all 9 ways to spend leisure time 😈.
Playing was, ahem, enjoyable. Thanks for the game and unusual disclosure of the theme.

Hah, thanks :) I'll get to your game soon too 🏃

Thanks for the feedback and for playing!

I agree, having a healthbar would give much more space for creativity and improving the game. Thanks!

Not a bad debut, the main thing is not to stop and have fun creating! 😁

I couldn't watch the game in full, I keep getting stuck in walls :(

The fixed camera makes the controls a bit more difficult for me.

And the visuals themselves are funny!

I've completed about 5 levels.

In my humble opinion, a full restart of the level upon death looks quite painful, especially when you don't know in advance where to jump. (Personally, because of this, my enthusiasm for further playthroughs has left me)

It plays without bugs and that's good :)

Cool, simple and stylish - I really liked it!

Completed all days without problems, only hung a little on day 8, maybe due to lack of experience in the game.

In my opinion, there are a bit too many levels for a jam, because due to such a number there was a slight expectation of the development of mechanics.

In the credits, the text is pixelated, impossible to read :)

It was unusual for me...

I can't imagine if I could seriously play this as a full-fledged game, but as an additional mini-game it would fit in perfectly.

I understood how to play right away and there were no problems with the game itself 👍

Cool game, I really enjoyed it!

The only thing is, when I collected 21 cans of soda, I accidentally fell from a height and lost. I was really hoping to see the finish line behind the blocks marked with 20 :(

But I did not give up and started to replay again and I was unlucky to catch a bug in the wall: I cut a small hole for passage and maybe even pressed the dash in the hope of slipping through and as a result my character got stuck between the cubes in a state of constant either falling or sliding at 45 degrees to the floor.

Maybe for a game jam build, it makes sense to make the gameplay a bit less punishing? Adding checkpoints or just disabling health for the jam could help players experience the whole game.

Not bad! I'm not a big fan of this genre, but overall, I liked the presentation! (mean camera work, graphics, sound)

Didn't have any trouble with the game, though the fridge puzzle was maybe not super obvious. Still, it didn’t cause any confusion while playing.

hmm, yes, we didn't have time to fully reveal death and respawn visually. Perhaps with a more developed level it would have been more obvious

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Thank you! Yes, I completely agree. Our first experience, we miscalculated a little. The most annoying thing is that we did everything according to the mechanics, but did not have time to make a level from them :(