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neropatti

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A member registered Apr 24, 2017 · View creator page →

Creator of

Recent community posts

Thank you for trying out the game! You were almost at the end, there isn’t much after the room you were in. If I could go back, I would definitely tweak that room to be a bit more approachable, and leave the harder jumps for secrets & extra stuff.

Thanks again for giving the game a try!

Glad you liked the game! If you really like the momentum-building gameplay, you’ll want to be on the lookout for my parkour game, which this game is based off of ^^. Making this metroidvania-styled map was a sidequest for the main project :D

As for making a game without an engine… You just really have to want to do it, and do a bunch of programming :b

Neat game! I was surprised by how much there was & how good the combat was. Well done!

I would consider speedrunning the game, but the ice sections… make me consider it a bit less :b

Is the extra 24h reserved for bugfixes and such, or am I allowed to push new content?

Decided to play this again and managed to get a high score :D

Thank you for the feedback! I tried to encourage making wider towers with the scoring system. But I might get something better going as a post-jam update when I switch to my own physics simulation (when I have time to implement that :b)

Yeah, our artist went WILD for this game :D. I invited them on-board just to have some kind of graphics, and got positively surprised multiple times.

Thank you for trying out the game!

I’ll forward your compliments to our composer and artist ^^

And yeah, I wanted to discourage making thin towers, didn’t feel like the most fun way to play for me. So I made the amount of pieces give more points, to encourage building wider.

Also, nice score!

The sound effect is home-made, just a pillow falling on another pillow ^^. Had to record it a few times to get a good sound, and then just removed the background hum from it.

I’ll consider the funky shapes, but the next thing I really want is a more stable physics simulation. The rigid bodies just get unhappy sometimes for strange reasons :D

Thank you for playing and for the kind words!

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Decided to give speedrunning this game a shot (link in case the embed is broken: https://www.youtube.com/watch?v=wXJYV4bItsk )

Neat game! The player character is just a bit frustrating to control at times :b

Neat game! I just wish I could restart the level once I’m already platforming. I had to restart the game a few times because I failed to place the pieces correctly.

It felt good to beat the game, I felt like my thinking and platforming skills were being tested & I was being rewarded for being good at the end.

I just wish there was:

  • A restart button while platforming
  • A level counter on-screen
  • A “congratulations” screen when you have beaten all the levels

Neat idea, but the difficulty scales up a bit too fast. I didn’t get hooked enough to push through and get good :b

The web version also takes a while to load levels & restart, and that definitely didn’t help with staying motivated to keep trying. But, without a web version I wouldn’t have tried this at all.

Do you have any plans for post-jam updates?

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This is a good score my friend got, try to beat it :)

Neat game! Decided to speedrun it, got a decent run in a few hours :)

Neat game :)

I know your comment is old but here you go anyway :)

Happy that you found the game pretty ^^

You actually do manage the height of your jump, but there is a certain minimum height that you will always reach. I know how I could have made the jump conventionally “better”, but I went for this feel intentionally. Not letting the player feel 100% in-control.

On the difficulty part, I should’ve had a more diverse group of people test. Some say that the game is really easy, and some have difficulties with it. I could have done a bit better there.

The off-topic-ness, I personally agree. I made the general atmosphere and feel of the game comply with the theme, not really gameplay.

Thanks for the feedback!

The heals spawn inside of geometry sometimes :(

The enemies having more freedom in where they shoot than the player feels a bit unfair. It’s also annoyingly tricky to land shots on enemies that are hovering just right in front of you, but slightly above, because you have to time the shot just right with your jump.

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Couldn’t understand the game fast enough for it to really hold my interest.

At the main menu I was trying to click the notes, instead of the buttons above the notes. I did not realize those were buttons at first :P

I think this game could have been improved a lot by:

  • Having some more playtesting done by other people
  • Some better music. The piano loop gets tiring on the ears after a few loops.

Good luck!

First of all, if you guys also composed the music, good job! I was jamming out to the “game over” tune while writing this :) I also do like the whole Atari-vaporwave aesthetic you have going on. Cool stuff.

Post-jam fixes I would love to see, in order of importance:

  • Move the camera up a bit, makes a big difference on how the game looks

  • Have the music not restart on level change

  • Remove wonkiness from ladders (couldn’t climb them up smoothly all the time)

  • Iron out the soft-locks

  • Fix Z-fighting

I didn’t know where to place warp portals on that list, nor do I know what to say about them. They kind of just feel like an arbitrary addition.

All in all, this game has a few issues, namely the camera being too low & the music restarting, that prevent this game going from “It’s fine” to “This is really impressive!” for me. Those are mainly technical issues, mind you.

If you end up coming back to this game for some post-jam love, please let me know!

I agree. But, I didn’t want to worry about the theme too much, I just wanted to get something out there ^^

It appears I bit a bit more than I could chew… I tried fumbling my way to a solution on the 3d part for a while. Will maybe do it later :)

I have a few other projects going on at the moment, but a 3d version shouldn't take too long.

I'll probably make a really basic version (just like the current 2d one), and improve it later if I feel like it.

Let's set a deadline for the fun of it: You'll see a 3D version before the ratings close

I'm probably missing something, but how do I get past the second level?