By the way, if you wanna join my discord where we discuss my games/have any questions, the link is here https://discord.com/invite/bJ8HRbYR
NeonRot
Creator of
Recent community posts
Hi Hadess. Thank you for the kind words, I'm glad you're enjoying the game! If you want to create your own character card I tend to try not to go above 8 with any of the stats as this means the character has to roll at least one dice to succeed in a check and can't just auto succeed (with a small scale for failure.)
For pool I try not to go above 9 dice and stick around 7, 5 being the lowest. The Philanthropist is an exception with a pool of 10 as they have terrible stats and make up for this by 'paying their way' through stat checks.
In terms of skills do whatever feels right for the class. Create something interesting and out of the box that puts the game on its head. The Tulpamancer for example or the Artists homunculus.
It's best to think of a very interesting skill, then make it weaker and have your initial idea as the advanced version.
Good luck and good investigations!
Hi satanic, your stuff looks great! I've already made an album for Chorogaiden available here https://neon-rot.itch.io/chorogaiden-album
but if I make any more for this game I'll send you a message.
Thank you for the explanation on the game for those considering getting it and the kind words.
Addressing the minor issues:
- Dash was never intended to restore sap and I've updated the description to say so.
- Units can only hold 1 weapon as described on page 7 but I've clarified this further on that page.
- I see the problem with spawn killing and have updated the rules to make spawn point selection random.
There's a PvP mode that involves fast gameplay and quick deaths. Players respawning happens often and they slowly improve as they play, collecting upgrades. There's also an unarmed and armed mode for each unit, as they can throw their weapon, becoming faster but unable to attack without it.
The other game mode is player Vs a giant rat as players work together to take down a dangerous and constantly mutating giant rat.
thank you for the kind words! If you've drawn a map I'd love to see it. Maybe come join the discord and share your adventures into the flesh https://discord.gg/DMaeHesWHH
Hi, of course, once it's printed and sent out, it will be available on my online shop here https://ko-fi.com/neonrot/shop in the meantime maybe check out my other games there. Chorogaiden should hit the shop within the next month.
Thank you for the kind words. Feel free to create and post/sell any hacks you want, I need to add a creative commons license but rest assured its there.
The file size is because there's a secret mystery hidden in the meta data of the code and not because I don't own indesign and create all my pdfs raw in photoshop.
Skullbox is a wonderfully simple and beautifully created rpg that feels like Dungeon Keeper but on steroids. The players control skulls in boxes, each player using a different box (class) as they defend a dungeon. Fighting off adventurers who want to steal their treasure, utilising interesting traps to do so.
I love this concept. The idea of containing a dungeon on a menu is genius. And the magical items are so weird and gross, I love it! Especially liked how each area of the kitchens was it's own little world/faction that interacted with each other and the players in different ways.
Fully recommend this to other DMs