Recent community posts
Pretty nice game, I love the art! Would've been better if you showed how much money/popularity you gain/lose by default instead of having to click on the question mark every time, but overall great game! I ended up killing a lot of civilians to complete the game, 35 to be exact. XD
Really liked the tense music and the models used. The aim felt kind of off, a lot of times it would look like I hit a pirate but then he didn't die. Other than that the controls were pretty intuitive and easy to work with, good job!
Thank you for the feedback! There is a short introduction at the start of the game, but it was unfortunately cut off. And yes that specific set of platforms is something we overlooked in terms of level design while working with this art style. We'll make sure it is clearer to the player that the platforms don't continue inside the tree.
Thank you, we're glad you liked it! We've experienced some lag issues on our side as well but we're not really sure yet where it's coming from. We'll try to fix it by the time we update the game after the voting ends.
Took a while to realise that pausing the game is how you buy and upgrade stuff, but when I realised that I went ahead and completed the game (all upgrades and achievements). Very simple idea but it's an engaging game and a nice implementation of the theme!
Due to time restrictions we had to cut the game short unfortunately. The terrible hero was supposed to be a swamp monster who follows you around up until a certain point, only to reveal he wanted to save you all along and leaves the swamp with you in his arms. It's a shame we couldn't submit the full game since we put in so much work, but we still enjoyed making it :) We will definitely finish the project in the near future!
I am a Godot programmer, looking for another experienced programmer to join my team in creating a Doom-inspired 2D roguelike shooter. The project is a couple months in and I'm aiming at releasing a demo of the game at the end of this summer. If the brief description below sounds interesting to you, contact me on discord (Ginga55#4806) and we can discuss the game in more detail.
Acid is a 2D roguelike shooter about space pirates who raid monster-infested planets in search for priceless artifacts. To survive, the player must craft ammunition and defences from alien corpses. The game feeds on the player’s repressed rage by presenting intense gory shoot 'em up action against waves of alien hordes. Timing is an essential part of the gameplay, as doing combo-kills is rewarded by better loot. By completing levels, the player unlocks new characters with unique abilities who together form the ultimate pirate crew.
As of now, I've released 3 PC games which you can find on my Itch.io page (https://itch.io/profile/neo-entertainment). I have also published an android game which you can find here: https://play.google.com/store/apps/details?id=org.godotengine.stroop.
I'm working on a roguelike shooter where you craft weapons from your fallen enemies. I was especially interested by our common theme of metal/doom/overkill, but in hindsight our genres might differ too much to make it work haha.
I am a Godot programmer, looking for another experienced programmer to join my team in creating a 2D roguelike shooter named Acid. The project is a couple months in and I'm aiming at releasing a demo of the game at the end of this summer. If the brief description below sounds interesting to you, you can contact me on discord (Ginga55#4806) and I will provide you with a more detailed design document.
Acid is a game about space pirates who travel to monster-infested planets to raid ancient ruins harbouring priceless artifacts. Meanwhile, making alien corpses into weaponry. The game features a 3/4-perspective and focuses on two aspects; exploration and survival. The survival aspect is expressed through intense gory shoot 'em up action against waves of alien hordes. Each raid can be considered a level of the game, in which players unlock crew members and new ways to play harder levels. Every crewmate you unlock is playable and provides unique abilities, aiding your journey in creating the ultimate pirate crew.
As of now, I've released 3 PC games which you can find on my Itch.io page. I have also published an android game which you can find here: https://play.google.com/store/apps/details?id=org.godotengine.stroop.
Hey Olikat, thanks for trying out Jungle Madness. We actually did both themes, but they got a bit lost because of the time shortage. Lost because the player is lost in a jungle and needs to get back to the camp and Rythm because the game's boss is defeated by carefully pressing space on the rythm to attack and defend. And for your bleeding eyes, we will upload a 60 fps version ;-). Thanks for your feedback!