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NekoNero991

37
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4
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3
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3
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A member registered Jul 02, 2025 · View creator page →

Creator of

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Thanks for the comment, in the next few days the game will undergo a big update in which the graphics will be revised and some modes will be added

Thanks for trying my game. I was thinking about creating a mobile export as well. Obviously, we're still a bit unclear on that front right now, but it's an idea we're developing. If you'd like, please follow me so you don't miss any updates.

Yes yes, it's in early access, there are many things in beta like the rewards part and HUD, now I'm already working on a much more balanced version and with many additions, I invited you to follow me and maybe try it again in a week you will notice a big change.

Oh, okay. Sorry, I misunderstood then. Unfortunately, my English isn't great, so I must have misunderstood. Sorry, I misunderstood what you meant. I thought you were saying that Echo Bullet was AI, not that it was referring to the game. My mistake. If you like Echo Bullet, I can ask you to follow me on Itch. That alone would help me a lot.

I'm sorry to inform you that this game is hand-made, but if you think my game was made with chatgpt, that's fine. But I could show you all the hand-drawn Photoshop sketches and the Godot code.

the background is random at every startup :3

The Itch page could use a little more work. It's very nice looking, but it has a lot of issues. It's nice looking, but the enemies surrounded me, but they didn't kill me even though I didn't do anything. Add a full-screen button because when I only open it from the Itch page, the screen gets cut off (you can enable it in the settings when you upload the file to Itch). And after killing the four initial ghosts, I don't know what to do. I tried exiting through the door or something, but nothing works. I'm following you, please improve it, I'll try it again in a few months. Keep me updated.

The Itch page could use a little more work. It's very nice looking, but it has a lot of issues. It's nice looking, but the enemies surrounded me, but they didn't kill me even though I didn't do anything. Add a full-screen button because when I only open it from the Itch page, the screen gets cut off (you can enable it in the settings when you upload the file to Itch). And after killing the four initial ghosts, I don't know what to do. I tried exiting through the door or something, but nothing works. I'm following you, please improve it, I'll try it again in a few months. Keep me updated.

The Itch page could use a little more attention. However, it's very nice graphically.

it's quite relaxing

There's so much to read, it would be helpful if at least a couple more languages were available. But other than that, it seems nice.

Nice, it should be continued as a project because for now there is little stuff but they are nice

I understand, could you be more clear about what kind of errors you are encountering so that I can fix them? Also because during my tests many things work but maybe something goes wrong in the import on Itch. If you describe the problems you are encountering better I can solve them.

I implemented a mini tutorial in the description

Ok I'll definitely do it tonight, put a mini tutorial in the game description especially for the keys, so at least until I implement the tutorial in the game it will still be playable

No, it's the correct version. The one you see in the screenshots is an older version made in pure HTML, while the current game is developed in Godot. I still have to update the Itch page with the current screenshots, but unfortunately I haven't had time to do so yet. The game, as you can see, is still in development. If you're interested in seeing the developments, follow me; it would help me a lot.

Thanks for the feedback. This is currently in development, but this is just a first beta of the game to showcase the project's vision. Many features will be implemented and fixed in future releases. If you're interested in the project, follow me so you can stay updated on its developments. :3

Thanks for the feedback. It's currently in development, but this is just a first beta of the game to showcase the project's concept. The credits and activation buttons don't work because they haven't been implemented yet. They were just added to prepare for a future update. As for the weapons, can you tell me which ones don't work? I need to add a tutorial because grenades are thrown with the right hand. Also, you're right, we need to work on the balance.

It's a very nice idea, I would carry it forward, improve it and add a little tutorial

The idea is really nice, I'd try to continue the project if I were you, perhaps adding some background lore. A small note: it was struggling to load when I entered the name at the start. I don't know if it's my slow PC or if it was loading but I couldn't figure it out. I'd perhaps add a pop-up with a loading bar to let me know it hadn't crashed.

Nice, but if you want some personal advice, I wouldn't make the character turn with movement but let him look at the position of the mouse (or the second stick on the controller) because making the character turn with movement often gets stuck in doors. And I would improve the font of the writing because some buttons are hard to read, but the idea is nice.

The game is fun, and in future updates I'd try to improve the ship's graphics even slightly, perhaps at least making it possible to choose a color or purchase it with points. It's also very slow, so I'd also try to make it a little more manageable.

Nice, probably still in development I guess, but what I think is urgently needed is a start menu and a tutorial because it took me a while to understand what I was doing.

The game looks really nice, and I even like the idea. I especially like the graphics. I see it's version 0.4, and I'm curious to see how the project evolves.

I'm working day by day on a major update, I'm transforming the game from html to godot and I also have graphics from a pixel art artist I can't wait for it to be ready

If I've been updating a game that's on this itch page for a while (the game is public but still gets updates), can I still enter it into the jam?

thx you bro, is there anything you would improve?

I had already worked on something similar in the past, also some things like the initial video obviously I already had the file since it was my logo

good idea

thx youuu

ok thx

HAHAHAHAHAHA you're right, as you may have understood I'm an Italian developer, unfortunately I forgot to translate the buttons XD. As soon as the next update is finished I'll fix it, I promise.

Is the goal of the jam to create a game in 10 minutes, or is it for the game to have a gameplay duration of 10 minutes?

Can the game be updated after release? or does it have to be completed once released?

Hi! I’m really glad you’re enjoying my game. It’s true, I made it in a short time, but many of the multiplayer modes are still a work in progress, and unfortunately the music part still has a few bugs.

To answer your question:

  • Metal blocks can withstand two hits from the effects of other blocks (for example, fire).

  • Electric blocks, on the other hand, if connected in groups of 10, will be cleared even if they don’t form a line.

  • Metal blocks can act as conductors for electric blocks. So, for example, if there are 2 electric blocks, then 1 metal block, and then another 2 electric blocks, the game counts them as 4 connected electric blocks, even if they’re not directly touching each other. The metal acts as a bridge, even though it doesn’t count as an electric block itself.

There might be a bug in the counting system under certain circumstances. If you notice it happening, could you take a screenshot and send it to me on X or here in the comments (if posting works)? That way I can check it out and fix it in an update if necessary.

Thanks a lot!

For the jam, I'm developing a game in HTML5, so HTML, CSS, and JS. My question is, I've noticed that when I launch my project on Firefox, there are some very slight graphical differences in some areas of my project, which aren't there on Chrome and Edge. So I have a question. If I publish it on itch.io, how can I make sure the game runs properly? Now I know that the most popular browsers are Edge, Firefox, and Chrome. I'll try opening it on Opera as well, just to be safe, but do you have any advice on this? Do you think it's a serious problem if there are slight differences? Should I mention in the description which browsers it was tested with?