Thanks for the comment, in the next few days the game will undergo a big update in which the graphics will be revised and some modes will be added
NekoNero991
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Oh, okay. Sorry, I misunderstood then. Unfortunately, my English isn't great, so I must have misunderstood. Sorry, I misunderstood what you meant. I thought you were saying that Echo Bullet was AI, not that it was referring to the game. My mistake. If you like Echo Bullet, I can ask you to follow me on Itch. That alone would help me a lot.
The Itch page could use a little more work. It's very nice looking, but it has a lot of issues. It's nice looking, but the enemies surrounded me, but they didn't kill me even though I didn't do anything. Add a full-screen button because when I only open it from the Itch page, the screen gets cut off (you can enable it in the settings when you upload the file to Itch). And after killing the four initial ghosts, I don't know what to do. I tried exiting through the door or something, but nothing works. I'm following you, please improve it, I'll try it again in a few months. Keep me updated.
The Itch page could use a little more work. It's very nice looking, but it has a lot of issues. It's nice looking, but the enemies surrounded me, but they didn't kill me even though I didn't do anything. Add a full-screen button because when I only open it from the Itch page, the screen gets cut off (you can enable it in the settings when you upload the file to Itch). And after killing the four initial ghosts, I don't know what to do. I tried exiting through the door or something, but nothing works. I'm following you, please improve it, I'll try it again in a few months. Keep me updated.
No, it's the correct version. The one you see in the screenshots is an older version made in pure HTML, while the current game is developed in Godot. I still have to update the Itch page with the current screenshots, but unfortunately I haven't had time to do so yet. The game, as you can see, is still in development. If you're interested in seeing the developments, follow me; it would help me a lot.
Thanks for the feedback. It's currently in development, but this is just a first beta of the game to showcase the project's concept. The credits and activation buttons don't work because they haven't been implemented yet. They were just added to prepare for a future update. As for the weapons, can you tell me which ones don't work? I need to add a tutorial because grenades are thrown with the right hand. Also, you're right, we need to work on the balance.
The idea is really nice, I'd try to continue the project if I were you, perhaps adding some background lore. A small note: it was struggling to load when I entered the name at the start. I don't know if it's my slow PC or if it was loading but I couldn't figure it out. I'd perhaps add a pop-up with a loading bar to let me know it hadn't crashed.
Nice, but if you want some personal advice, I wouldn't make the character turn with movement but let him look at the position of the mouse (or the second stick on the controller) because making the character turn with movement often gets stuck in doors. And I would improve the font of the writing because some buttons are hard to read, but the idea is nice.
Hi! I’m really glad you’re enjoying my game. It’s true, I made it in a short time, but many of the multiplayer modes are still a work in progress, and unfortunately the music part still has a few bugs.
To answer your question:
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Metal blocks can withstand two hits from the effects of other blocks (for example, fire).
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Electric blocks, on the other hand, if connected in groups of 10, will be cleared even if they don’t form a line.
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Metal blocks can act as conductors for electric blocks. So, for example, if there are 2 electric blocks, then 1 metal block, and then another 2 electric blocks, the game counts them as 4 connected electric blocks, even if they’re not directly touching each other. The metal acts as a bridge, even though it doesn’t count as an electric block itself.
There might be a bug in the counting system under certain circumstances. If you notice it happening, could you take a screenshot and send it to me on X or here in the comments (if posting works)? That way I can check it out and fix it in an update if necessary.
Thanks a lot!
For the jam, I'm developing a game in HTML5, so HTML, CSS, and JS. My question is, I've noticed that when I launch my project on Firefox, there are some very slight graphical differences in some areas of my project, which aren't there on Chrome and Edge. So I have a question. If I publish it on itch.io, how can I make sure the game runs properly? Now I know that the most popular browsers are Edge, Firefox, and Chrome. I'll try opening it on Opera as well, just to be safe, but do you have any advice on this? Do you think it's a serious problem if there are slight differences? Should I mention in the description which browsers it was tested with?


