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A jam submission

ElementrixView game page

Submitted by NekoNero991 (@NekoNero991) — 6 days, 1 hour before the deadline
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Elementrix's itch.io page

Team members
NekoNero991

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Comments

Submitted(+1)

Wow, such an incredible game, how did you manage to do all that in such  a short time? Amazing! I played the element mod, which is really fun: could your explain the magnetic/electric block a bit more? I just don't understand how to destroy them, even if i have 12 connected they dont get destroyed. They only jump up 1 space, but thats it.. Maybe i misunderstood?

Developer

Hi! I’m really glad you’re enjoying my game. It’s true, I made it in a short time, but many of the multiplayer modes are still a work in progress, and unfortunately the music part still has a few bugs.

To answer your question:

  • Metal blocks can withstand two hits from the effects of other blocks (for example, fire).

  • Electric blocks, on the other hand, if connected in groups of 10, will be cleared even if they don’t form a line.

  • Metal blocks can act as conductors for electric blocks. So, for example, if there are 2 electric blocks, then 1 metal block, and then another 2 electric blocks, the game counts them as 4 connected electric blocks, even if they’re not directly touching each other. The metal acts as a bridge, even though it doesn’t count as an electric block itself.

There might be a bug in the counting system under certain circumstances. If you notice it happening, could you take a screenshot and send it to me on X or here in the comments (if posting works)? That way I can check it out and fix it in an update if necessary.

Thanks a lot!

Submitted

It will be my pleasure, will do! 😊

Submitted

Submitted(+1)

btw just realized, the localization for the keys has a problem also, not a big problem, at least now i know another way to say 'enter' :D

Developer

HAHAHAHAHAHA you're right, as you may have understood I'm an Italian developer, unfortunately I forgot to translate the buttons XD. As soon as the next update is finished I'll fix it, I promise.