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nbe1233

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A member registered Jan 14, 2020 · View creator page →

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Yeah. I didn't have enough time to implement scaling. If you really want to play I would recommend changing your display resolution to a lower resolution. This should make the font look bigger. 

Hi, here is my game, I chose a unique interpretation of mutation. I would love to more feedback on the difficulty and parts  where one gets stuck at.
 

https://itch.io/jam/godot-wild-jam-94/rate/4684820

Thanks for playing! Yeah learning languages is difficult. Even more so when you make a game based on edge cases. There is no particular order, I recommend skipping to I-mutation in plural nouns. Which contains mostly of Germanic nouns. A few pointers: the first answer of the first level in the I-mutation section is 'man', note how in English the plural of man is 'men'. When you answer all the questions and press the back button the level button will turn green indicating completion. Yiddish is written right-to-left. 

The three letters below act as a hint, the particular letters that are correct will be green. I probably should have put incorrect letters in red, though didn't like the color scheme. Semitic morphemes are spelled with the traditional system, ie. no vowels, and one must infer the vowels in between the consonants. I guess I needed more play testers

Hi. I am thinking to make a game that theoretically would work on the NES. I felt like I should share what I some resources. I am using the llvm-mos sdk. Which provides a c or c++ compiler.

https://llvm-mos.org/

https://nesdoug.com/

Glad you had fun with it. The letters are graded generally in this way, the game starts with 100 points and deduct. names would give you around 10 points, if you write a blank message you get 0 points, and depending on the letter there is a critical requirement worth 40 points.

Glad that you have fun, I probably should have added more pens in the world, like I had anticipated that people would lose the paper and thus gave them 50 sheets of paper, but I only gave them 1 pen.

Yeah, sorry its a WIP, I published this page for a way to share files for play testing before a Game Jam submission tomorrow. To put a letter in an envelope equip a envelope and interact with the paper with the text  on it.

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Thanks for you comments! The writing was very rushed, throughout the game jam, I was generally unsatisfied with it, and hesitated to publish and thus started the writing only a few days ago. To be pendantic, hindoo isn't a misspelling, I caught "Issac" as a misspelling like a hour before the deadline, I had to quickly set Issac as a synonym for Isaac. The scene transitions are mostly from dialogic 2, the addon I used for the dialogue system, ironically for a dialogue system it does not have a spell checker.


To progress the game towards the ending, you only need to ask Isaac about "ishmael," then talk to Ishmael about "invitation". Where upon after leaving you'll be able to start the ending sequence.

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Hello knubbilito,

I liked your game, and I feel that you could add sound, ie. gunshots, walking. Also I noticed as I walked southward it seemed as though I was not moving. I also noticed that as you fire towards the building you bullets pile up.

Hello, this is the game I have been working for in the past week.

Game/url: KALT https://nbe1233.itch.io/kalt

Information: A platformer where you leave your cave in search of firewood. controls are A - left D - right SPACE and W - jump

I'D like feedback on: The controls, I feel as if sometimes when I press space it does not work, I hope it is just my keyboard. And I would like to know if their are any bugs to be noted.

Day five:  I have implemented a background by creating a gradient of color, which is then repeated using the parallax background node I also decided to replace the player sprite placeholder with a snowman, which is flipped horizontally when pressing right or left.

Day 4: I have implemented loading levels and suspending player input. I have also implemented a rudimentary main menu and restructured my files ie. put levels and and related scripts in a folder rather than in the root directory.

No particular reason, just bad coding. I also discovered if you add gravity to y velocity after setting y velocity to zero when on the floor the player will slide down a slope.

So far I implemented movement gravity and jump, I also made some basic assets of snow, however the player character is still a placeholder,

also in the way I coded player movement when both left and right are pressed the player goes right rather than stay still


Hello, This is my first game and first jam. 

I will be making a platformer in Godot, wherein after your campfire burns out you search for wood and leave the cave.