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nbe1233

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A member registered Jan 14, 2020 · View creator page →

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Thanks for you comments! The writing was very rushed, throughout the game jam, I was generally unsatisfied with it, and hesitated to publish and thus started the writing only a few days ago. To be pendantic, hindoo isn't a misspelling, I caught "Issac" as a misspelling like a hour before the deadline, I had to quickly set Issac as a synonym for Isaac. The scene transitions are mostly from dialogic 2, the addon I used for the dialogue system, ironically for a dialogue system it does not have a spell checker.


To progress the game towards the ending, you only need to ask Isaac about "ishmael," then talk to Ishmael about "invitation". Where upon after leaving you'll be able to start the ending sequence.

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Hello knubbilito,

I liked your game, and I feel that you could add sound, ie. gunshots, walking. Also I noticed as I walked southward it seemed as though I was not moving. I also noticed that as you fire towards the building you bullets pile up.

Hello, this is the game I have been working for in the past week.

Game/url: KALT https://nbe1233.itch.io/kalt

Information: A platformer where you leave your cave in search of firewood. controls are A - left D - right SPACE and W - jump

I'D like feedback on: The controls, I feel as if sometimes when I press space it does not work, I hope it is just my keyboard. And I would like to know if their are any bugs to be noted.

Day five:  I have implemented a background by creating a gradient of color, which is then repeated using the parallax background node I also decided to replace the player sprite placeholder with a snowman, which is flipped horizontally when pressing right or left.

Day 4: I have implemented loading levels and suspending player input. I have also implemented a rudimentary main menu and restructured my files ie. put levels and and related scripts in a folder rather than in the root directory.

No particular reason, just bad coding. I also discovered if you add gravity to y velocity after setting y velocity to zero when on the floor the player will slide down a slope.

So far I implemented movement gravity and jump, I also made some basic assets of snow, however the player character is still a placeholder,

also in the way I coded player movement when both left and right are pressed the player goes right rather than stay still


Hello, This is my first game and first jam. 

I will be making a platformer in Godot, wherein after your campfire burns out you search for wood and leave the cave.