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Nikola Bulj

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A member registered 2 years ago · View creator page →

Games

Recent community posts

Posted in Development log

[Major] Build 1.0.0.0

  • Released for Steam and Itch.io (drm-free)
Posted in Development log

[Minor: Steam testers only] Build 0.3.0.1 BETA

  • Linux/SteamOS build ready
  • CloudSave works between windows and linux now
Posted in Development log

[Major: Steam testers only] Build 0.3.0.0 BETA

  • Level 5-7
  • Boss #5
  • Story end
  • Reworked new game screen
  • Implemented remaining achievements
Posted in Development log

[Major: Steam testers only] Build 0.2.8.0

  • Level 5-6 added
Posted in Development log

[Major: Steam testers only] Build 0.2.7.0

  • Level 5-5
  • New (sort of) enemy: knight
  • New tiles and traps
Posted in Development log

[Major: Steam testers only] Build 0.2.6.0

  • Level 5-3 moved to become 5-4, some tiles improved
  • Brand new level 5-3
  • Removed AA from fonts rendering
  • Improved wizard sprite
  • Addend random hints to pause screen
Posted in Development log

[Major: Steam testers only] Build 0.2.5.0/1

  • Challenge mode available for testing
Posted in Development log
(Edited 1 time)

[Major: Steam testers only] Build 0.2.4.0

  • Smaller hitbox for some flying enemies (Nopes, Wasps, Ravens)
  • Ravens now have their own sound instead of placeholder
  • Boss4 now has dynamic sight so it doesn't disengage in the middle of the fight if you move "too far"
  • End cliff/ledge on level 3-2 moved a bit up so it doesn't confuse players
  • 10 steam achievements added (7 public, 3 hidden)
  • Achievements link in the Legend menu now opens steam achievements page in overlay
  • Recipes implemented in the Legend menu and ready for testing (4/5 unlockable in the game so far)
Posted in Development log

[Minor] Build 0.2.3.0

  • Added Bestiary to the Legend menu. Will not automatically unlock for previously defeated enemies.
Posted in Development log

[Major] Build 0.2.2.0

  • Added level 5-3 (featuring new type of trap and a brand new enemy)
Posted in Development log
(Edited 3 times)

[Major] Build 0.2.1.0

  • Added level 5-2 (featuring new type of unsafe platforms and enemy evolution)

https://youtu.be/73xyibHeI2I

Posted in Development log

[Major] Build 0.2.0.0

  • Improved goblin sprite
  • Added more tiles and items for world 5
  • Added level 5-1
Posted in Development log
(Edited 1 time)

[Minor] Build 0.1.8.3

  • Added gamepad prompts along existing keyboard prompts
  • Added "how to cancel" prompts to keyboard configuration utility
  • Improved dog sprites and made the level 4-4 more dog-friendly
  • Slightly adjusted the position of title in credits section
  • Ubuntu release updated to the latest version
Posted in Development log

[Minor] Build 0.1.8.2

  • Added initial tiles and background for world 5
  • Added announcement sounds for world 4
  • Added option to set sensitivity of analogue controller (joystick threshold can be set in 5 steps from 40 to 80%)
  • Testing a new font, minor changes to the credits section
Posted in Development log

[Minor] Build 0.1.8.1

  • Pressing ESC will now cancel rebinding of keyboard keys
  • Extended gamepad support from partial to full (you don't have to use keyboard in any situation at all)
  • Changed max number of lives for "old school" difficulty from 3 to 4 (still starting with 3 lives as usual)
Posted in Development log
(Edited 1 time)

[Major] Build 0.1.8.0

  • Boss #4, story screens before and after it,
  • map screen #5
for testing purposes, not final version of world 4. Goblin has been greenlit yesterday!
Posted in Development log

[Major] Build 0.1.7.0

  • New level 4-7
  • Added random graphic details to world 4 (mostly flowers, some beer, poop and other medieval village stuff)
Posted in Development log
(Edited 1 time)

[Minor] Build 0.1.6.1

  • Boss#3 now summons wasp-helpers
  • Main menu changed: "Story" and "Continue" places swapped, story is now called "New game".
  • Difficulty selection menu introduction changed; options "Challenge" and "Back" added.
Posted in Development log

[Major] Build 0.1.6.0

  • New level 4-6
  • New moving platform
  • Demo updated to the latest version
Posted in Development log

[Minor] Build 0.1.5.1

  • Changed parrallax background for levels 4-5 to 4-7
Posted in Development log

[Major] Build 0.1.5.0

  • New level 4-5 (feat. new type of enemy)
Posted in Development log

[Major] Build 0.1.4.0

  • New level 4-4
  • Reintroduced horizontal post-contact bounce exclusively for the 1st boss fight (to avoid this problem that appeared after horizontal bounce was removed earlier)
Posted in Development log
(Edited 1 time)

[Major] Build 0.1.3.0 and 0.1.3.1

  • Level 4-3, minor fixes to the installer (changed pre-alpha to alpha in user agreement)
Posted in Development log

[Major] Build 0.1.2.0

  • Level 4-2 (features hatches)
Posted in Development log
(Edited 2 times)

[Major] Build 0.1.1.0

  • Level 4-1

[Minor] Build 0.1.1.1

  • fixed a new sprite bug for boss1 fight (caused by the implementation of a new trap for level 4-1)
Posted in Development log

[Minor] Build 0.1.0.1 and 0.1.0.2

  • Reworked ax-thrower AI
  • Longer i-Frame
  • Pea shooters now turn towards the goblin
Posted in Development log
(Edited 1 time)

After a year of development and 35 pre-alpha releases, we have alpha.

(v 0.1.0.0)

Posted in Development log

[Minor] Build 0.0.3.9

  • Circular saw on world 2 now "respects" post-respawn invincibility
  • Boss2 music bug fixed.
  • Minor typo fixed.
  • Selection graphics in menus changed a bit (might be reversed)

Please note: Promotion to alpha is long overdue. There's no known game-breaking bugs for months now, game works just fine and graphics have been improved a lot lately. I'll change development status from pre-alpha to alpha as soon as I'm happy with the amount of testing this version receives.

Demo has been updated as well.

Posted in Development log
(Edited 2 times)

[Minor] Build 0.0.3.8

  • Added a short pause after re-spawn so players don't accidentaly die again by sliding into a nearby trap
  • Added ability to reset keyboard keys to default setting
  • Added support for D-pad on gamepads (alongside analogue stick)
  • Improved tree tiles in world 3
  • Improved ghost sprites in world 2

Please note: Promotion to alpha is long overdue. There's no known game-breaking bugs for months now, game works just fine and graphics have been improved a lot lately. I'll change development status from pre-alpha to alpha as soon as I'm happy with the amount of testing this version receives.

Demo has been updated as well.

Posted in Development log

[Major] Build 0.0.3.7

  • Brand new level 3-7
  • World 3 boss fight
  • 2 new story screens for world 3
  • Fixed tree openings graphic for world 3
  • Fixed some tile placement on world 3
  • Added an underwater detail to hint that depths are dangerous
  • Fixed a small inconsistency in level 1-7
  • Added a tutorial hint for opening doors in level 1-1

Please note: Promotion to alpha is long overdue. There's no known game-breaking bugs for months now, game works just fine and graphics have been improved a lot lately. I'll change development status from pre-alpha to alpha after the world 3 is done. That means as soon as I'm happy with the amount of testing this version receives.

Posted in Development log

[Major] Build 0.0.3.6

  • Brand new level 3-6
  • Knock-back from enemies and traps greatly reduced
  • Fixed some misplaced tiles in world 1
  • Mine shaft lamp in world 1 animated
  • Changed the look of vine leaves platforms
  • Changed the hurt effect and destruction effect for the Golem King boss
  • Added new background tiles for world 3
  • Added new type of destructible platforms
Please note: Promotion to alpha is long overdue. There's no known game-breaking bugs for months now, game works just fine and graphics have been improved a lot lately. I'll change development status from pre-alpha to alpha after the world 3 is done. That means one more level, 2 story screens and a boss fight. I might also improve animation/looks for the ghosts in world 2 for this occasion.
Posted in Development log

[Major] Build 0.0.3.5

  • Level 3-4 moved to 3-5
  • Brand new level 3-4
  • Fixed some problematic tiles for a first tree on 3-1
  • Moved the first snake on 3-2
  • Fixed leap of faith on 3-5 (former 3-4)
  • ROUS nerfed (speed, sight)
  • Floating leaves synced better (to be seen)
Posted in Development log

[Minor] Build 0.0.3.4b

  • Limited vertical speed to avoid some weird bugs when falling long distances.
  • Version number shown in HUD
Posted in Development log
(Edited 1 time)

[Minor] Build 0.0.3.4a

  • Fixed 2 bugs related to coins (story and save&continue options didn't work fully as intended lately)
  • Fixed (I hope) a long standing bug with re-spawning after falling into a trap in a completely new way after the old way broke with recent updates
Both windows/ubuntu release and demo version are updated.
Posted in Development log

[Major] Build 0.0.3.4

  • New level (3-4)
  • Parallax backgrounds for World 2 changed (front layer of tombstones added, hills lowered)
  • Improved couple of story graphics
All recent changes pushed to demo branch too; new levels not available in the demo.
Posted in Development log

[Major] Build 0.0.3.3

  • New level (3-3)
  • New trap (mechanical spears)
  • Improved shading on the falling stalactites in world 1
  • Changed the tone of ax throwers so they are more easily distinguished from regular skeletons
  • Added new announcement sounds: Ax thrower, Rous, Wasp, Milipede
  • Added new tiles (transition grass2stone, decorative shell)
Posted in Development log

[Minor] Build 0.0.3.2c

  • Switched gamepad intro controls (btn1 was ctrl (skip) and btn2 was space (fast forward). I was told that gamepad users are used to using btn1 for advancement through the intro, not skipping it... that would explain "the bug" that was being reported with intro skipping pages when "fast forward" was pressed (apparently they pressed the wrong button without reading the quick starter guide)... which is what it is supposed to do when you press skip. I hope this put's the end to that story now.)
Posted in Development log
(Edited 2 times)

[Minor] Build 0.0.3.2b.exe

  • Added slight delay (1/3 of a second) to story screens because with certain gamepads you could have skipped them altogether on accident - please check now and report if it works as it should (hold space rushes text, press space goes to next screen, ctrl skips altogether; should work similar on gp)
  • Fixed a typo (don't ask)
  • added required delay of 2 seconds to ax throwers so there should be no way for them to throw 2 axes in a row now without at least 2 seconds inbetween
  • Improved the looks of a bean soup kettle by adding embers underneath, better shading, a heart marking on the side and animated heart/bubbles on top
  • Added more bean soup kettles to world 2 and world 3 levels.

If everything works better now I'll push these changes to the demo version too after more testing.

Posted in Development log

[Minor] buiild 0.0.3.1b / 0.0.2.16

  • World 2 platforms outline reverted to previous look
  • Added more tiles for world 3 and a nice outline for the platforms
  • Fixed a minor audio glitch for one of the swamp enemies
  • Added a new enemy to the swamp
  • Improved the high score / end game screen with x/5 stars rating based on score.
Please note: While changes to the world 2 tiles and end screen will be visible in the demo (0.0.2.16), world 3 levels are available only to the buyers of the game (0.0.3.1b).